Correct me if I am wrong please, but vehicle spees and acceleration rates (along with modifications) are stored in the client files.
What I am not sure of is if these values are contained in each indidvidual vehicles object datatable, OR, if the movement_human.iff datatable is what governs it (or both). It seems to have all sorts of values for various movementScales, accelerationScales, etc...just not sure which entries correlate to which vehicle, of they really do.
I see entries for those values in the individual vehicle object datatables, just wondering if I can get away with modding values in the movement_human.iff datatable instead of in each vehicle object.
For reference, I am seeking to alter the max speeds of some of the vehicles (for use on a SWGEmu/Core3 setup)
Thanks!
What I am not sure of is if these values are contained in each indidvidual vehicles object datatable, OR, if the movement_human.iff datatable is what governs it (or both). It seems to have all sorts of values for various movementScales, accelerationScales, etc...just not sure which entries correlate to which vehicle, of they really do.
I see entries for those values in the individual vehicle object datatables, just wondering if I can get away with modding values in the movement_human.iff datatable instead of in each vehicle object.
For reference, I am seeking to alter the max speeds of some of the vehicles (for use on a SWGEmu/Core3 setup)
Thanks!