Vendor maintenanceRate

Zorkar

New Member
Jun 18, 2016
3
0
0
#1
Hello everyone,

I am trying to change the vendors (for merchant player) maintenance rate. I have found the baseMaintenanceRate for houses and harvesters but can't find the settings for the vendor "baseMaintenanceRate".

If someone can help me I will appreciate.

Thanks a lot guys !

Z.
 

tatwi

New Member
May 31, 2012
65
0
0
40
www.tpot.ca
#3
Correct me if I am wrong, but in

/MMOCoreORB/bin/scripts/managers/vendor_manager.lua

is not the final number in each line such as,

terminalNode:addChildNode(VendorSelectionNode("@player_structure:terminal_standard", "standard.iff", "", 30))

not the maintenance rate? I haven't verified in the game, but looking at the file as a whole, the numbers seem to fit what I remember the vendor rates should be.
 

Zorkar

New Member
Jun 18, 2016
3
0
0
#4
tatwi said:
Correct me if I am wrong, but in

/MMOCoreORB/bin/scripts/managers/vendor_manager.lua

is not the final number in each line such as,

terminalNode:addChildNode(VendorSelectionNode("@player_structure:terminal_standard", "standard.iff", "", 30))

not the maintenance rate? I haven't verified in the game, but looking at the file as a whole, the numbers seem to fit what I remember the vendor rates should be.
Hello and thanks for the hint, but I have tried changing that number but the vendor's maintenancerate did not change.

I will continue to search.

Thanks again.

Z.
 

netyoda

New Member
Oct 18, 2017
21
9
3
#7
Looking through the code, that's not the maintenance rate, it's the merchant skill level in hiring that is required to use this vendor I believe.
 

netyoda

New Member
Oct 18, 2017
21
9
3
#8
Checking the code, you need to be looking at
src/autogen/server/zone/managers/auction/AuctionManager.h
and looking for
static const int SALESFEE = 10;
which occurs twice in the file

As I'm unfamiliar with how autogen is created I can't comment on where the value is stored prior to running the server for the first time.