Timbab said:
In case you're not aware of it, there are also Interior Layout (.ILF found in interiorlayout/) files that can be attached via an Object IFF file. I personally don't have a dedicated editor for it besides my SIE template for it at the moment. TreE might have one, though.
Maybe this is what you mean?
You should be able to add things to the children (Cells) in the WS editor too, though.
It's funny, because I went into SIE to take a screenshot to describe how it was only listing the cells of the building and not listing the cell contents (decorations) as child objects of the cells, when... it just worked and there they were!
So that's nice and will suffice.
I guess the workflow here to remove this box would be...
1. Load the game.
2. Go to the building you want to delete the box from.
3. Stand on or near the box and /dumpz to find your x,y location in the cell.
4. ctl+shift+g and note the cell number you are standing in.
6. Open SIE and open the planetname.ws file for editing.
7. Locate the building in question by using its world x,y position.
8. Locate the cell number you're character is standing in.
9. Look through the cell contents and delete the box that has pretty much the same x,y location as the one in /dumpz
10. Save/Export the planetname.ws file.
11. Pack the planetname.ws file into a new TRE file.
12. Add the TRE file to the client and the server.
That's not too bad for removing items. Placing items is a little more tedious though.
The workflow to add this box would be...
1. Load the game.
2. Go to the building you want to add the box.
3. GM create the box using /object createitem ... and place it where you want it.
4. Select the box and /dumpt to get its location and rotation information.
5. ctl+shift+g and note the cell number you are standing in.
6. Open SIE and open the planetname.ws file for editing.
7. Locate the building in question by using its world x,y position.
8. Locate the cell number you're character placed the box in.
9. Right click the cell, left click "New Node" and find the box you want to place using the handy dialogues and images.
10. Set the location and rotation values.
11. Save/Export the planetname.ws file.
12. Pack the planetname.ws file into a new TRE file.
13. Add the TRE file to the client and the server.
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Does that look about right or am I missing some steps or important information, such as what to do with/about those interior layout files you mentioned? I didn't even know about them until you mentioned it.
Would be nifty if we could make those interior layout files.