Really? I'll have to try setting it back to 8bit the first thing tomorrow then, would be amazing if something that tiny would fix it, lol.
Oh you mean full on normal, with nDo? Yea, with the right setup the chest can look awesome, soon, soon!
But you're right I guess, even with high res models, high res textures for the stock models will always be used by someone at least.
The triangle problem is probably how the mesh gets treated by the shader, it's just totally strange why particularly on those parts, and not everywhere, or in other areas. There are a few key spots that seem quite weird. On the Helmet, I thought it was to create a shadow effect for the antenna on one side, but maybe I was wrong, we'll see.
Can't wait for the Chest to be done, the rest will go fast and I can start the interesting process of tweaking as I mentioned, I got some ideas which are probably totally impossible or unrealistic, but they're worth a shot. Now when I think about it, the Palette might be fixable if I use grey instead of pure white on the alpha, so the color from the palette is weaker, thus the main texture should show through better, ugh why haven't I thought of this before, it's so obvious, but I don't know if it works yet, so we'll see tomorrow. Also gotta test the bump map effect again with the right alpha, but I highly doubt it'll work well with the palette, since they both use the same alpha which is beyond stupid, sigh.
I wish I could create a second alpha and change it so the game assigns the palette to a different layer, it's totally out of my expertise and probably not possible, but I'll try unless someone tells me it's actually not possible.
Anywho, I'm off to bed, looonngg overdue. Night night.
Oh you mean full on normal, with nDo? Yea, with the right setup the chest can look awesome, soon, soon!
But you're right I guess, even with high res models, high res textures for the stock models will always be used by someone at least.
The triangle problem is probably how the mesh gets treated by the shader, it's just totally strange why particularly on those parts, and not everywhere, or in other areas. There are a few key spots that seem quite weird. On the Helmet, I thought it was to create a shadow effect for the antenna on one side, but maybe I was wrong, we'll see.
Can't wait for the Chest to be done, the rest will go fast and I can start the interesting process of tweaking as I mentioned, I got some ideas which are probably totally impossible or unrealistic, but they're worth a shot. Now when I think about it, the Palette might be fixable if I use grey instead of pure white on the alpha, so the color from the palette is weaker, thus the main texture should show through better, ugh why haven't I thought of this before, it's so obvious, but I don't know if it works yet, so we'll see tomorrow. Also gotta test the bump map effect again with the right alpha, but I highly doubt it'll work well with the palette, since they both use the same alpha which is beyond stupid, sigh.
I wish I could create a second alpha and change it so the game assigns the palette to a different layer, it's totally out of my expertise and probably not possible, but I'll try unless someone tells me it's actually not possible.
Anywho, I'm off to bed, looonngg overdue. Night night.