Aervain
New Member
- Joined
- Feb 25, 2023
- Messages
- 4
I'm working on an interior mesh for the public shuttle, which is internally referred to as the YB-300 in the game files for SWG.
Unfortunately, I lack the knowledge to implement this model into SWG itself, so I can only take this project so far. I'm also not that good at interior detailing, so I'm just going to lay out the foundation and see if someone else wants to take over from here.
Once I have the interior to a point where I'm happy with it, I will upload the .blend file on here and someone else can clean up my work so we can see if it's possible to implement it into SWGEmu and turn the YB-300 into a boardable player ship.
I have tried to preserve some of the interior sections that are built into the shuttle's model, such as the small room attached to the boarding ramp. I'm also trying to keep it in-line with the general shape of the ship. The large room would serve as a cargo hold or passenger bay while the room opposite the boarding ramp could be crew cabin or luggage for passenger.
I've also added a cramped engineering section to the back and am working on splitting the rear hall off for the docking rings, though I might make a variant that uses these as escape pods, too.
Unfortunately, I lack the knowledge to implement this model into SWG itself, so I can only take this project so far. I'm also not that good at interior detailing, so I'm just going to lay out the foundation and see if someone else wants to take over from here.
Once I have the interior to a point where I'm happy with it, I will upload the .blend file on here and someone else can clean up my work so we can see if it's possible to implement it into SWGEmu and turn the YB-300 into a boardable player ship.
I have tried to preserve some of the interior sections that are built into the shuttle's model, such as the small room attached to the boarding ramp. I'm also trying to keep it in-line with the general shape of the ship. The large room would serve as a cargo hold or passenger bay while the room opposite the boarding ramp could be crew cabin or luggage for passenger.
I've also added a cramped engineering section to the back and am working on splitting the rear hall off for the docking rings, though I might make a variant that uses these as escape pods, too.