- Joined
- Sep 18, 2010
- Messages
- 426
RE: Sytner's Iff Editor 3
Edit: found it, will get a fix done tomorrow hopefully.
Edit2: fixed, people just need to flog Timbab to finish the new features...
Something weird going on here. Looking into it now - thanks for the report.Vidi said:While trying to fix a bug in floratest.trn (learning how things work), I came across an error. I don't know if the error is because of the trn or SIE. For radial flora, the two shader names in ID 2 are incomplete. If I complete the first one, save it and log in, it works. If I complete the second one, it kind of adds it as a third one somehow and makes all of the values go crazy for all of the child stats. Now, I can save it in that weird state and log into the terrain and it works just as expected, but that chunk in the trn file is messed up permanently so I don't think it could be changed again, at least not through SIE. Trying to use a completely new shader has the same result.
To repeat the steps, go to floratest.trn, go to RGRP, then the second RFAM (Family ID 2) and you will see two shader names. Both need to have _aa7 or _aaf12 added to the end of them to point to a valid shader. For example: decd_maple_sparse_a1_spr to decd_maple_sparse_a1_spr_aa7
For reference, I have SIE 3.5.0.3 and Windows 10. Any suggestions or questions are welcome.
Edit: found it, will get a fix done tomorrow hopefully.
Edit2: fixed, people just need to flog Timbab to finish the new features...