Hey guys. Just wanted to make sure I was doing this right. Can't seem to figure out why it's not working.
1). Download and install VMware Player
2). Download the VM Image from the link on the OP
3). Download the .tre files from the link on the OP
4). Extract all the files
5). Run VMware Player, Select Open a Virtual Machine. Select the downloaded and extracted image
6). follow the instructions. When indicated, copy and paste all the 13 .tre files downloaded in step 3 to the workspace/.tre folder
7). input Y (as in yes, I have moved the .tre files
8). when it asks you if you would like to build and run input Y (for yes)
Am I missing something or doing something incorrectly? After 8 my build fails. If I try run_dev it also fails. I get the below error but with way way more (18 s) [TreeArchive] ERROR - Did not find fileName: errors.
(18 s) [TreeArchive] ERROR - Did not find fileName: default_weapon.iff
(18 s) [TreeArchive] ERROR - Did not find fileName: arrangement_default_weapon.iff
(18 s) [TreeArchive] ERROR - Did not find fileName: shared_tangible_base.iff
(18 s) [Console] WARNING - could not open derv: object/tangible/base/shared_tangible_base.iff
Loading templates: [107%]
(18 s) [TemplateManager] Finished loading object templates
(18 s) [TemplateManager] 14 ObjectMenuComponents loaded
(18 s) [TemplateManager] 0 portal layouts loaded
(18 s) [TemplateManager] 0 floor meshes loaded
(18 s) [TemplateManager] 16 structure footprints.
[New Thread 0x7fff6a1d8700 (LWP 3777)]
(18 s) [DistributedObjectBroker] started on port 44419
(18 s) [DistributedObjectBroker] root naming directory initialized
(18 s) [ObjectBrokerDirector] running as active director
(18 s) [ObjectBrokerAgent] starting up agent
Tue Apr 19 00:49:41 2016 [1461026981196 msec] (18 s) [ObjectBrokerAgent] DEBUG - sending state update STARTED to director
Tue Apr 19 00:49:41 2016 [1461026981196 msec] (18 s) [ObjectBrokerDirector] DEBUG - received state update STARTED from agent
Tue Apr 19 00:49:41 2016 [1461026981196 msec] (18 s) [ObjectBrokerDirector] DEBUG - agents started with 1 nodes
(19 s) [VendorOutfitManager] Loaded 2876 unique outfits
(19 s) [PerformanceManager] Loaded 154 performances.
(19 s) [TreeArchive] ERROR - Did not find fileName: skills.iff
(19 s) [SkillManager] ERROR - Could not load skills.
(19 s) [TreeArchive] ERROR - Did not find fileName: attribute_limits.iff
(19 s) [PlayerCreationManager] ERROR - Could not open attribute limits file.
(19 s) [TreeArchive] ERROR - Did not find fileName: default_pc_equipment.iff
(19 s) [PlayerCreationManager] ERROR - Couldn't load creation default items.
(19 s) [TreeArchive] ERROR - Did not find fileName: profession_defaults.iff
(19 s) [PlayerCreationManager] ERROR - Could not open creation profession data.
(19 s) [TreeArchive] ERROR - Did not find fileName: default_pc_hairstyles.iff
(19 s) [PlayerCreationManager] ERROR - Couldn't load creation hair styles.
(19 s) [PlayerCreationManager] Loading configuration script.
core3: ../../../../MMOEngine/include/system/lang/ref/Reference.h:132: O sys::lang::Reference<O>:
perator->() const [with O = server::zone::managers:
layer::creation:
rofessionDefaultsInfo*]: Assertion `obj != __null' failed.
Program received signal SIGABRT, Aborted.
0x00007ffff5d321b5 in raise () from /lib/libc.so.6
(gdb)