I'm working on a bunch of things, but one of the longest lived not yet solved is why the sabers default to 00 on the palette. Is this a core issue or can it be changed in the .tre files?
What's really eating my lunch is that I can find things like paletteColorCustomizationVariables in the object/weapon/melee/sword/whateversaber.iff files, but there's no values there and I'm not sure what to type or if you can even add something there. I've been looking for another object that might have a variable there, or a path to a file, or whatever but have thus far come up short.
OR... is paletteColorCustomizationVariables a variable that can be set on the core side where you set things like force costs, weapon damage type, etc? What uses this value?
Anyone out there tackled anything like this yet?
-Duff
What's really eating my lunch is that I can find things like paletteColorCustomizationVariables in the object/weapon/melee/sword/whateversaber.iff files, but there's no values there and I'm not sure what to type or if you can even add something there. I've been looking for another object that might have a variable there, or a path to a file, or whatever but have thus far come up short.
OR... is paletteColorCustomizationVariables a variable that can be set on the core side where you set things like force costs, weapon damage type, etc? What uses this value?
Anyone out there tackled anything like this yet?
-Duff