Hey thanks duffstone for this mod! Got this running the other day. At first I didn't see any structure terminals for the houses. But then followed your instructions spawning a player structure terminal and using /dumpTargetInformation command to get location ids. Then just dropped the info into each .lua file in /MMCoreORB/bin/scripts/object/building/player/idhouses. Worked great.
i.e. emperors_house.lua
added under childObjects = {templateFile = "object/tangible/terminal/terminal_player_structure.iff", x = -3.10695, z = 26.9024, y = 0.0246964, ow = 0.707106, ox = 0, oz = 0, oy = -0.707107, cellid = 2, containmentType = -1}
cheated some because I was lazy and didn't want to plug everything in manually. So just used Lakso's MTG servers 14.1 .lua's lol.
My only question is on my swgemu_live.cfg file is this the correct way to load the .tre's?
[SharedFile]
maxSearchPriority=26
searchTree_00_26=top_house_assets.tre
searchTree_00_25=default_patch.tre
searchTree_01_24=patch_sku1_14_00.tre
searchTree_00_23=patch_14_00.tre
searchTree_01_22=patch_sku1_13_00.tre
searchTree_00_21=patch_13_00.tre
searchTree_01_20=patch_sku1_12_00.tre
searchTree_00_19=patch_12_00.tre
searchTree_00_18=patch_11_03.tre
searchTree_01_17=data_sku1_07.tre
searchTree_00_16=patch_11_02.tre
searchTree_01_15=data_sku1_06.tre
searchTree_00_14=patch_11_01.tre
searchTree_00_14=patch_11_00.tre
searchTree_01_13=data_sku1_05.tre
searchTree_01_13=data_sku1_04.tre
searchTree_01_13=data_sku1_03.tre
searchTree_01_13=data_sku1_02.tre
searchTree_01_13=data_sku1_01.tre
searchTree_01_13=data_sku1_00.tre
searchTree_00_12=patch_10.tre
searchTree_00_11=patch_09.tre
searchTree_00_10=patch_08.tre
searchTree_00_9=patch_07.tre
searchTree_00_8=patch_06.tre
searchTree_00_7=patch_05.tre
searchTree_00_6=patch_04.tre
searchTree_00_5=patch_03.tre
searchTree_00_4=patch_02.tre
searchTree_00_3=patch_01.tre
searchTree_00_2=patch_00.tre
searchTree_00_1=data_other_00.tre
searchTree_00_1=data_static_mesh_01.tre
searchTree_00_1=data_static_mesh_00.tre
searchTree_00_1=data_texture_07.tre
searchTree_00_1=data_texture_06.tre
searchTree_00_1=data_texture_05.tre
searchTree_00_1=data_texture_04.tre
searchTree_00_1=data_texture_03.tre
searchTree_00_1=data_texture_02.tre
searchTree_00_1=data_texture_01.tre
searchTree_00_1=data_texture_00.tre
searchTree_00_1=data_skeletal_mesh_01.tre
searchTree_00_1=data_skeletal_mesh_00.tre
searchTree_00_1=data_animation_00.tre
searchTree_00_1=data_sample_04.tre
searchTree_00_1=data_sample_03.tre
searchTree_00_1=data_sample_02.tre
searchTree_00_1=data_sample_01.tre
searchTree_00_1=data_sample_00.tre
searchTree_00_1=data_music_00.tre
searchTree_00_1=bottom.tre
searchTree_00_0=bottom_house_assets.tre
It seems to work with this.. but is it correct? Beg my newbie self... I am just barely learning how to Consolidate the .tre files.