Takhomasak
Member
- Joined
- Aug 17, 2014
- Messages
- 230
So, I have been tinkering with Kashyyyk for years. I know many others have been as well. Lately, I've been asked by several people if it would be possible to restore Kashyyyk into pre-CU.
After several days of intense study, I have figured out the terrain files about as far as I need to see what needs to be done.
http://i.imgur.com/b1LVHN6.jpg
http://i.imgur.com/UgZ40Wb.jpg
http://i.imgur.com/7etfxXC.jpg
http://i.imgur.com/qOfqVeV.jpg
http://i.imgur.com/MVqMObP.jpg
As far as I can see, we have some options.
perhaps somebody has some more knowledge about this setup, perhaps someone who's done NGE modding... or perhaps somebody's already gotten further than me...
Kashyyyk is a bunch of terrain files, with kashyyyk_main being the nexus, the one with Kachirho on which we followed the paths to the instances, which are all separate terrain files with their own environments, etc. These are all drawn with height maps.
There is ALSO a kashyyyk.trn that was generated with terrain code. I have picked it apart and made my own kashyyyk.trn that has the code ready to be applied to any landforms I design.
I have fixed the code in both terrain files so it all renders with no complaints - even have it working on a server. BUT, in the pre-CU client/EMU server code, it just doesn't render out like it did back in the old days.
SO-
I can either...
A) Write a new terrain code to handle and draw the bitmaps more or less as we remember. Only I'd be getting rid of those invisible walls... this presents a few challenges but seems do-able.
or
B) Use the terrain code I made to generate a new, normal sized, open-world Kashyyyk that still has Kachirho and still connects to all the instances... which I'll work on one by one.
note - in either option, it will be possible to include some of the instances as part of the open world.
note 2 - keep in mind the limitations of core3 in recreating the exact CU experience regarding instancing and quests
And here's another note- Myyydril Caverns were easy enough to put in... I made an open-door model even. But it's subject to the same restrictions as Echo Base (see http://www.modthegalaxy.com/forums/thread-new-pre-cu-planet-hoth) because of its immensity.
What does everyone think?
After several days of intense study, I have figured out the terrain files about as far as I need to see what needs to be done.
http://i.imgur.com/b1LVHN6.jpg
http://i.imgur.com/UgZ40Wb.jpg
http://i.imgur.com/7etfxXC.jpg
http://i.imgur.com/qOfqVeV.jpg
http://i.imgur.com/MVqMObP.jpg
As far as I can see, we have some options.
perhaps somebody has some more knowledge about this setup, perhaps someone who's done NGE modding... or perhaps somebody's already gotten further than me...
Kashyyyk is a bunch of terrain files, with kashyyyk_main being the nexus, the one with Kachirho on which we followed the paths to the instances, which are all separate terrain files with their own environments, etc. These are all drawn with height maps.
There is ALSO a kashyyyk.trn that was generated with terrain code. I have picked it apart and made my own kashyyyk.trn that has the code ready to be applied to any landforms I design.
I have fixed the code in both terrain files so it all renders with no complaints - even have it working on a server. BUT, in the pre-CU client/EMU server code, it just doesn't render out like it did back in the old days.
SO-
I can either...
A) Write a new terrain code to handle and draw the bitmaps more or less as we remember. Only I'd be getting rid of those invisible walls... this presents a few challenges but seems do-able.
or
B) Use the terrain code I made to generate a new, normal sized, open-world Kashyyyk that still has Kachirho and still connects to all the instances... which I'll work on one by one.
note - in either option, it will be possible to include some of the instances as part of the open world.
note 2 - keep in mind the limitations of core3 in recreating the exact CU experience regarding instancing and quests
And here's another note- Myyydril Caverns were easy enough to put in... I made an open-door model even. But it's subject to the same restrictions as Echo Base (see http://www.modthegalaxy.com/forums/thread-new-pre-cu-planet-hoth) because of its immensity.
What does everyone think?