Either as a client side or server side would be great. I'm trying to add a looping engine run sound to object/ship/player/player_basic_hutt_light.iff, so that when I call it from the datapad to fart around in it won't be dead silent.
I tried a few things, in c++ and lua, but have not had any luck. Even added a child object in its lua file causes the client to crash when its called (tried it with the droid detection device, as it's noisy).
I tried a few things, in c++ and lua, but have not had any luck. Even added a child object in its lua file causes the client to crash when its called (tried it with the droid detection device, as it's noisy).