Auto Login - sort of (+ Question)

Kayliaah

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Aug 30, 2010
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322
I found the way to add your account Username directly into the config file used by the SWGEmu Client.
(The LPE could easily benefit from this, as it would only have to save your Username the same way it saves the Server IP/Port.)

The file is called swgemu_login.cfg and is located in your SWGEmu directory.

Edit the file with your favorite Notepad and add the following line inside [ClientGame] under loginServerAddress0.

loginClientID=USERNAME

Where USERNAME is your account Username that you use to log onto the servers.
It will display your Username directly, without the need to type it once you reach the Login screen.


Basically, how it should look.

Code:
[ClientGame]
        loginServerPort0=44453
        loginServerAddress0=nova.swgemu.com
		loginClientID=USERNAME

Save the changes and start the SWGEmu Client, you will see that the Username you wrote in the file is already there.





Now the question.


Now that we have the auto display of the Username, is there a way to do the same with the Password?
(Obvious question I know)

Just so you know, I've tried pretty much every possible combination and nothing worked, no crash or anything, but nothing showed up.
So I'm wondering if it's even possible. (There should be a way though)
Even if the mighty solution is one of the craziest, it is worth knowing.
(Uli I'm looking at you. :D)


Personally, and I know I'm not the only one, it would be of GREAT help when modding, especially when I need to start and restart the SWGEmu Client dozens of times per minute (I've gotten pretty fast at it lol) when working on UI files and the such, as I would only need to hit ENTER a couple times to reach the ingame world.


Thanks in advance. :heart:
 

Uli

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loginClientPassword, However doesn't work. (It exists but doesnt work)

Can't remember I think there is one which puts your password in but I can't remember which one it is or anything its been quite a while since I done it.
 

Kayliaah

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Aug 30, 2010
Messages
322
Yeah I know lol, it was the first I tried, didn't work.
Any other random combination wouldn't work.

Ollydbg didn't give me anything worth trying, a couple lines with "password" in them, anyways all that was for nothing.

I found the way to really auto login, means you don't have to click on the toon and login, it doesn it automatically, but what good is it if you can't get the password to show automatically?



So, if you know anything, if you remember that "other one", don't hesitate to tell me lol.
Ollydbg gave me a headache, but now at least my screen is big enough to have several windows open.
 

Anach

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Sep 17, 2010
Messages
48
I played around with this for a while and couldn't find a solution either. Would be nice to have log-in details passed via command line of the .exe, so we could log straight in with different accounts (For different servers.)
 

Kayliaah

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Aug 30, 2010
Messages
322
Anach said:
I played around with this for a while and couldn't find a solution either. Would be nice to have log-in details passed via command line of the .exe, so we could log straight in with different accounts (For different servers.)
Well Uli told me about a way that SOE used/uses which is SessionId=password (You must add it under [Station] not [ClientGame], the problem is that it automatically tries to log you in no matter what even with autoConnectToLoginServer=false, and also completely ignores the Username, it does not only ignore the Username but it renders it totally useless even with loginClientID.

So as Uli told me, it's useless for now.


Tonberry said:
The new launcher will most likely feature this.
I want to see that one so bad. :)
It looks cool and everything.
 

Tonberry

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Aug 30, 2010
Messages
372
Kayliaah said:
I want to see that one so bad. :)
It looks cool and everything.
We're only in the design/modelling stage of things so don't expect much yet. We've had some really cool discussions though. :)

Not much more I can say. ;)
 

Kayliaah

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Aug 30, 2010
Messages
322
Tonberry said:
Kayliaah said:
I want to see that one so bad. :)
It looks cool and everything.
We're only in the design/modelling stage of things so don't expect much yet. We've had some really cool discussions though. :)

Not much more I can say. ;)
Bah! Always keeping stuff secret. :p

Hmm I suppose there will be an auto login, but it wouldn't work for all servers if they don't implement a way server side (pretty much like ANH launcher not working with SWGEmu servers).

A way to select your SWG Emulator directory perhaps? If the launcher is not made specially for JOO that is.

What else, Repair, patch updates etc, looks like it's already in, links to various websites, probably a direct link to registration, auto play, a way to change the skin, or at least the main picture etc...

I'm just rambling. :D
 

Kayliaah

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Aug 30, 2010
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322
MechWarrior001 said:
Who even develops and maintains the SWGEmu launcher?
It's Kyle obviously.
Developed yes, maintained not so sure, I have seen one update in the LPE's lifetime and since then it's been hanging around.



EDIT: Found the old version 1.0 lol.

http://img62.imageshack.us/img62/1452/lpe10.png
 

Tonberry

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Aug 30, 2010
Messages
372
Myself and Kyle are working on the new one. It'll be so rich I doubt it'll even need 'maintaining'.
 

Kayliaah

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Aug 30, 2010
Messages
322
I wish it would have different skins, like the SWG and JTL skins for the sake of nostalgia, but by the looks of it it's not going to happen, too bad.
We'll see once it's done and I can mess with the xml files. :D
 

kissofdarknes

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Apr 14, 2015
Messages
31
Kayliaah said:
I wish it would have different skins, like the SWG and JTL skins for the sake of nostalgia, but by the looks of it it's not going to happen, too bad.
We'll see once it's done and I can mess with the xml files. :D
why not just create a tre mod and i think the ui jtl skins is in data_other_00 tre
 

Viaron

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Jul 13, 2012
Messages
189
kissofdarknes said:
Kayliaah said:
I wish it would have different skins, like the SWG and JTL skins for the sake of nostalgia, but by the looks of it it's not going to happen, too bad.
We'll see once it's done and I can mess with the xml files. :D
why not just create a tre mod and i think the ui jtl skins is in data_other_00 tre
That post is from 4 years ago.
 
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