Exporting file meshes?

pmobley

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Jan 22, 2022
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Hello,

Is there a guide or a tool where I can export the Meshes into something more userable? I am thinking to attempt to import some of the assets into UE5 (for educational purposes). I was reading a thread back in 2018 where it might be possible. 5 years later, is it possible to convert the file type into something usable?
 

pmobley

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Jan 22, 2022
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amk so there are apparently 2 tools in the wild. One is a script for 3ds max. Another can pull from the tre file and convert it into a .fbx file.

I have been attempting to get the fbx one working. I have a pre compiled version that I am working on. Although it is able to import into ue5, no model appears in the viewer. I have been attempting to compile the program from source but I ran into issues with the linker. Almost there.

Currently downloading a free trial of 3ds max and attemtping to use the script.

Quick question: are these the only tools available?
 

Samsh0

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Apr 8, 2018
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Keep digging around for this, I've asked about it in the past and have gotten some vague answer. Doesn't seem like anyone is willing to document how they're getting static meshes into the world.
 

pmobley

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Sorry I forgot to update this thread but it turns out there was no issue with the fbx format. Issue was with settings in ue5. I was abke to import a static mesh with skeletons. Textures are another story but I have a fix for that.

I grabbed the source code of the tool I am using and am attempting to updating the tool to export the animations. The original author had most of the code in there for that. They did not finish the actual export part. But extracting was completed.
 

delsin

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Sorry I forgot to update this thread but it turns out there was no issue with the fbx format. Issue was with settings in ue5. I was abke to import a static mesh with skeletons. Textures are another story but I have a fix for that.

I grabbed the source code of the tool I am using and am attempting to updating the tool to export the animations. The original author had most of the code in there for that. They did not finish the actual export part. But extracting was completed.
which tool are you using to get the .tre files to .fbx files? Been digging around for days and cant find this tool people are using
 

pmobley

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which tool are you using to get the .tre files to .fbx files? Been digging around for days and cant find this tool people are using

You might be able to find a precompiled version floating around this site but this is the latest. I am currently working on implementing a fix to include exporting the animations with the meshes but I don't think that I will be finished soon. I have implemented animations for creatures and recently humanoid characters. But right now, there are some issues with combining the mesh for humanoid characters. So have a few bugs left to work out.
 

delsin

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Apr 23, 2022
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You might be able to find a precompiled version floating around this site but this is the latest. I am currently working on implementing a fix to include exporting the animations with the meshes but I don't think that I will be finished soon. I have implemented animations for creatures and recently humanoid characters. But right now, there are some issues with combining the mesh for humanoid characters. So have a few bugs left to work out.
I actually downloaded that earlier but the ReadMe stated about using an EXE file but there is none included in that download lol Mind sharing your version with me?
 

Arioch

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Apr 22, 2014
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do you have a way to export meshes in .mgn from blender, max or ue5 or well... ANYTHING. lol
 

pmobley

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I actually downloaded that earlier but the ReadMe stated about using an EXE file but there is none included in that download lol Mind sharing your version with me?
Right now the exe file that I have is a development version and I am not quite ready to release it to the wild. To get the exe, you need to compile it from the source. In order to do that, you need to grab a few libraries, FBX sdk, boost and a third one. If you know a little bit about coding, it should easier for you. If not, then there is a learning curve

As for exporting, it exports as FBX which should open in all programs listed above
 

Arioch

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Apr 22, 2014
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Right now the exe file that I have is a development version and I am not quite ready to release it to the wild. To get the exe, you need to compile it from the source. In order to do that, you need to grab a few libraries, FBX sdk, boost and a third one. If you know a little bit about coding, it should easier for you. If not, then there is a learning curve

As for exporting, it exports as FBX which should open in all programs listed above
Im trying convert files INTO .mgn so that I can put new .mgn into swg. I can take them out just fine. was hoping youd found the elusive mgn exporter that actually works
 

pmobley

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Im trying convert files INTO .mgn so that I can put new .mgn into swg. I can take them out just fine. was hoping youd found the elusive mgn exporter that actually works
Sorry, I do not have a source for that. I ma mainly focused on converting to fbx
 

Arioch

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sorry to hear that.. but if you made one youd be a hero to many on this forum. lol
 

Rabiator

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Arioch

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Apr 22, 2014
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Hey, this thing has helped me quite a bit. My problem is that when I make a new item, it doesnt conform to the character, it just floats around them unattached when they walk.

any ideas?
 
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