IF... big if... I get approved for the unlocked engine, I'm going to go back to work on a few QOL tools that I could never get to work properly.
To do that, I'm gonna have a ton of C++ Q's, and I'd rather not bother the swgEMU team with them... Mostly because they'll laugh me out of the room when they figure out what I'm doing... More than likely anyway...
so are there any folk here that understand the language and structure enough to give me some good direction when I need it?
**
this site has been a fantastic source when modding, but changing the core for what I'm wanting to do will be more than just changing .tre info, and / or scripting more content into the core.
I'll be needing to add new managers to handle some ongoing processes to manage some things over large lengths of time... Events, tools, bots, etc... stuff most modern games already do by default to one extent or another.
***
anyway, chime if you think you can help. Or, chime in anyway. love the chatter during boring work hours.
-Duff
To do that, I'm gonna have a ton of C++ Q's, and I'd rather not bother the swgEMU team with them... Mostly because they'll laugh me out of the room when they figure out what I'm doing... More than likely anyway...
so are there any folk here that understand the language and structure enough to give me some good direction when I need it?
**
this site has been a fantastic source when modding, but changing the core for what I'm wanting to do will be more than just changing .tre info, and / or scripting more content into the core.
I'll be needing to add new managers to handle some ongoing processes to manage some things over large lengths of time... Events, tools, bots, etc... stuff most modern games already do by default to one extent or another.
***
anyway, chime if you think you can help. Or, chime in anyway. love the chatter during boring work hours.
-Duff