How much C++ know-how do we have here?

duffstone

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Sep 13, 2013
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IF... big if... I get approved for the unlocked engine, I'm going to go back to work on a few QOL tools that I could never get to work properly.

To do that, I'm gonna have a ton of C++ Q's, and I'd rather not bother the swgEMU team with them... Mostly because they'll laugh me out of the room when they figure out what I'm doing... More than likely anyway...

so are there any folk here that understand the language and structure enough to give me some good direction when I need it?

**

this site has been a fantastic source when modding, but changing the core for what I'm wanting to do will be more than just changing .tre info, and / or scripting more content into the core.

I'll be needing to add new managers to handle some ongoing processes to manage some things over large lengths of time... Events, tools, bots, etc... stuff most modern games already do by default to one extent or another.

***

anyway, chime if you think you can help. Or, chime in anyway. :) love the chatter during boring work hours.

-Duff
 

Timbab

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Well, Sytner and I are taking care if most of the tools, so you won't have to worry about that. Nearly all will be integrated into SIE, so it'll be a nice and easy to use package.

If you have any special requests for tools or features, do state them.

As for cpp knowledge, I'm sure there are some, but most that I know are overly busy. Never hurts to ask when you stumble upon a wall though! :)

Also, I know you don't want to go the official route, but they've created a more general 'future server development' like forum section that you can find here. I imagine that'll be a fairly helpful place once the ball gets rolling there, hopefully at least.
 

duffstone

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Sep 13, 2013
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I agree on the new area, but I cringe at posting there now days. I only do so in the development area's when necessary. Or I have a wild opinion.

and Yah, I understand that you guys are doing the tools, and I"m way kewl with that. I'm more concerned with core-specific tools and more to the point: BOTS... I haven't yet given up on my single play Idea yet. ALL of that stuff I did 2 years ago was toward that personal goal. If I can get the time limit lifted then I can go all out and finally get some longer term testing done.

it's hard to build a bazaar bot when the server resets too quickly to see it move. Same with vendor bots, Quest bots, random event generators, etc... All fairly easily doable if I can just figure out how to properly implement a new manager into the core. And for what it's worth, MOST of what I do is applicable to MMO environments too, so I share what I can. :)

-Duff
 

tatwi

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May 31, 2012
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I'm about as haphazard and skillful with C++ as a monkey chucking macaroons in a tornado, but if I see something here that I can help you figure out, I will! I don't check MTG a lot, but I am still living. :)

On the automation concept, Duff, have you considered making your automation system as a separate program? There are a lot of commands that can be sent to the running server (using the screen command and bash scripting in linux), but you may be able to make your own custom scripting client as well. Something that runs on its own "box" and thus doesn't impact server performance. Something like that would be perfect for offloading NPC pathing and other "bots", where the other box does the calculations and simply feeds commands into the Core like any other client.
 

Viaron

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Jul 13, 2012
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You can post questions here and we'll be happy to help where needed. Though not sure what kind of tools you're planning to make with a majority covered by Timbaby/Syntabuns.
 

PikkonMG

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Aug 29, 2013
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Viaron said:
You can post questions here and we'll be happy to help where needed. Though not sure what kind of tools you're planning to make with a majority covered by Timbaby/Syntabuns.
Think Duff is wanting something to kind of make a SWG Offline, like semi single player without the world being empty. So im guess he is trying to do a programs that creates bots within the game to help populate it for a rpg experience.
 
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