New Theater

Totor

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Hi ,


I want to create new theater for my planet (and vanila planet too).

I create new .cdf file and create new object. After i'm adding that in crcstringfile.

At the moment, i can't add this new theater on my snapshot file (for visual).

So i think have mistake something. 
In object file, i'm editing only "clientDataFile" because (i can't or i don't know how to edit other attributs because they have no values).
Anyone have an idea ? I want to edit scale value too for other object.


 

Timbab

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The last byte should be '00', not '2E', as it's a null terminated string and you added a literal dot (The dot is only there for visual representation of bytes that can't be displayed in the character set).

So just edit it on the left side, not the right where you can see the plaintext.
 

Totor

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Thanks.

It's what i think, i'm very bad for edit object.

EDIT : After few tests, i have one question for you Timbab, you know if CHLD & CHL2 are only the templates allowed for the CLDF files type POI?

In this template, the source allowed is just .apt files. I want to add object/structures.
 

Totor

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After few research, i finally find how to create new object/building/poi with really hard building.
I want to create random system to spawn the pois and add mobilespawn with.
For that i must be create table for all building and spawnmobile but i have a little problem.
I don't know if i can fix (cellID for one building). After every spawn, new cellid is generate so my job is destroy.

Have you got an idea ?
 

Timbab

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Sorry for the late reply

Totor said:
Thanks.

It's what i think, i'm very bad for edit object.

EDIT : After few tests, i have one question for you Timbab, you know if CHLD & CHL2 are only the templates allowed for the CLDF files type POI?

In this template, the source allowed is just .apt files. I want to add object/structures.
Pretty sure any CDF chunks work with any object file, as long as they make logical sense for that object, ie, a chunk that deals with changing the palette on an object that has no palette wouldn't work, but I haven't experimented too much with it.

Totor said:
After few research, i finally find how to create new object/building/poi with really hard building.
I want to create random system to spawn the pois and add mobilespawn with.
For that i must be create table for all building and spawnmobile but i have a little problem.
I don't know if i can fix (cellID for one building). After every spawn, new cellid is generate so my job is destroy.

Have you got an idea ?
That sounds like a lua scripting question for server related things, to which I'm not really of any help as that's not my area. But sounds like you'd want to create some kind of randomizing function for new spawns and a function to remove old ones or whatever, but yeah, unsure how it all works server side, so I couldn't really comment.
 
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