1. Borrie BoBaka

    Borrie's Client Object (IFF) Factory 1.0

    Creating many new objects for new meshes can be tedious. This tool will take in a list of appearances and a template object to automatically create a new object for each appearance specified on a new line, using the template as a base for all attributes sans the appearance or portalObject entry...
  2. Borrie BoBaka

    Borrie's Appearance (APT) Factory 1.0

    APT Files, also known as Appearance Template Redirector files, "Appearance" files allow the game to point to either a LOD or MSH File for static, non skeletal meshes for objects to reference. For every new mesh that is created in SWG, an APT file must be provided for it to work in-game. Creating...
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