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  1. Borrie BoBaka

    Borrie's Client Object (IFF) Factory 1.0

    Creating many new objects for new meshes can be tedious. This tool will take in a list of appearances and a template object to automatically create a new object for each appearance specified on a new line, using the template as a base for all attributes sans the appearance or portalObject entry...
  2. Borrie BoBaka

    Borrie's Appearance (APT) Factory 1.0

    APT Files, also known as Appearance Template Redirector files, "Appearance" files allow the game to point to either a LOD or MSH File for static, non skeletal meshes for objects to reference. For every new mesh that is created in SWG, an APT file must be provided for it to work in-game. Creating...
  3. Borrie BoBaka

    Borrie's String File Amender 1.0

    This tool was created to allow for quick and easy amending of strings to STF files in bulk, rather than having to add one string at a time. This also makes it easier to merge string files by providing a list of strings that need to be added to an existing file. HOW TO USE: Paste or manually...
  4. Borrie BoBaka

    Borrie's Lua Object Factory 1.0

    Creating Lua files for your new objects, especially if there is a lot of them can be very tedious to do by hand. This tool provides an automatic way of creating those files. This tool will generate Lua objects based on a list of file names provided. The tool features options to generate an...
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