Visiting the Github Repository spells it out better than I can here:
swg-dbConvert
The tl;dr version is that if you are on a recent enough build of engine3 and your BDB files are in the pre-JTL format, you download this project, compile it within your /bin of core3 and then you end up with a...
Fire should not be dull and unimpressive. Fire should be striking, bright, and alive. After learning more about particle systems in SWG with my Torch Pack, I decided to try and create a new effect to replace and enhance the other fire effects in the game.
From the workshop at Dark Rebellion RP...
For whatever reason, SWG has had some issue rendering environment maps onto certain materials that are reflective, such as chrome or glass surfaces. When using older shader versions, you can bring back these environment reflections, but they were static, and painted onto the model instead of...