rosuto said:...Im running a little behind because I keep trying to figure out the skt file. I've got part of it working, but havent figured out how the rotations translate into 3ds max.
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AT-ST doesn't have any modified rotations, so thats why it looks pretty good. If anyone knows something about pre and post bone rotation, Im all eyes.
I use to, don't have it anymore nor can I remember how it all worked out. They reversed the order of something if I recall correctly.
DavinFelth said:Skeletons, awesomeAny ambitions to figure out animation files too?
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Animations use a CRC Table which is in the client exe so will have to use it to "decrypt" the animations.