rosuto said:
...Im running a little behind because I keep trying to figure out the skt file. I've got part of it working, but havent figured out how the rotations translate into 3ds max.
AT-ST doesn't have any modified rotations, so thats why it looks pretty good. If anyone knows something about pre and post bone rotation, Im all eyes.

AT-ST doesn't have any modified rotations, so thats why it looks pretty good. If anyone knows something about pre and post bone rotation, Im all eyes.
DavinFelth said:
Skeletons, awesome
Any ambitions to figure out animation files too?