So my goal here is to give a Krayt Dragon a burn dot either through a completely new attack or giving it the weapons = {"creature_spit_heavy_flame"}, that the Fire Breathing Spider has in the Geo Cave. Now going into this, I would've bet my life that that Spider could apply a burn dot on you through that heavy flame attack or some burn based state attack it had. Going into everything though I realized either I'm insane and remembered wrong, or it's broken somehow from something either myself or someone else did.
So ultimately I guess what I'm asking is does that heavy flame attack actually have a burn normally? If not, is it possible to give it one? And then here's what I have on a completely new attack if I need to go that route.
CreatureAreaBurnCommand = {
name = "creatureareaburn",
combatSpam = "attack",
animation = "creature_attack_special_1",
animType = GENERATE_INTENSITY,
dotEffects = {
DotEffect(
ONFIRE,
{"resistance_fire", "fire_resist"},
HEALTH,
true,
0,
100,
100,
60,
10,
2
)
},
areaRange = 25,
areaAction = true
}
AddCommand(CreatureAreaBurnCommand)
So that attack throws this error then.
file:scripts/commands/creatureAreaBurn.lua ERROR cannot open scripts/commands/creatureAreaBurn.lua: No such file or directory
So if you're able to create new attacks I guess I'm missing adding it somewhere else, but I referenced other pre-exisitng attacks such as creatureAreaPoison and didn't notice that anywhere else other than creatures.
Thanks in advance guys.
So ultimately I guess what I'm asking is does that heavy flame attack actually have a burn normally? If not, is it possible to give it one? And then here's what I have on a completely new attack if I need to go that route.
CreatureAreaBurnCommand = {
name = "creatureareaburn",
combatSpam = "attack",
animation = "creature_attack_special_1",
animType = GENERATE_INTENSITY,
dotEffects = {
DotEffect(
ONFIRE,
{"resistance_fire", "fire_resist"},
HEALTH,
true,
0,
100,
100,
60,
10,
2
)
},
areaRange = 25,
areaAction = true
}
AddCommand(CreatureAreaBurnCommand)
So that attack throws this error then.
file:scripts/commands/creatureAreaBurn.lua ERROR cannot open scripts/commands/creatureAreaBurn.lua: No such file or directory
So if you're able to create new attacks I guess I'm missing adding it somewhere else, but I referenced other pre-exisitng attacks such as creatureAreaPoison and didn't notice that anywhere else other than creatures.
Thanks in advance guys.