Anach's SWGEmu UI Tweaks v1.0

Anach

Member
Joined
Sep 17, 2010
Messages
48
Thought I should move this here from the swgemu archive.

I made these small tweaks for myself while playing the Emu, and thought other people might appreciate them. Especially the ability to use Caveman's UI colour palettes which he made for my Pre-NGE UI Mod.

Code:
1.0 10th August 2009
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MISC
+ Increased size of avatar selection window.
+ doubled default size of combat queue window.
+ added 25% smaller cursors.
+ Added custom palette files for adding custom colour schemes.
I most likely wont be adding anything more to it until I get my own server back up and running.
 

Attachments

Tonberry

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Aug 30, 2010
Messages
372
The tweaks are appreciated, hope to see you around more often Anach.

As for the pallettes I know plenty people have done that already. I myself have included dozens of themes with project perfection.
 

Kayliaah

Relic
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Aug 30, 2010
Messages
322
Oh I remember your post, almost 3 years old already.

Yeah, I already have the bigger Avatar selection window in my GUI mods, but I recall Anach's is actually bigger, you can stack like 20 toons or something lol.
I also have the custom combat queue for each mod that fits under the HAM for the CU one and the Radar for the NGE one, the combat queue being bugged as it always resets upon restarting the client, so if you don't fix the location/size it gets really annoying.

I also added your 25% smaller icons into the CU GUI Mod (don't worry your name is listed :D), and I can't log on SWGEmu without them, the default ones are just too big.

And the custom palettes, I think I've added them all, the total with the original palettes is 33 if I recall, more choice once again. :)



It's good that you posted it, most people are too used to the PreCU interface which is why these standalone changes are welcome.

Tonberry said:
The tweaks are appreciated, hope to see you around more often Anach.
QFT


Tonberry said:
As for the pallettes I know plenty people have done that already. I myself have included dozens of themes with project perfection.
Wait, you're making an interface mod with Project Perfection as well? :O
Or just tweaks? Either way, I can't wait to see it.
 

Tonberry

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Aug 30, 2010
Messages
372
Kayliaah said:
Oh I remember your post, almost 3 years old already.

Yeah, I already have the bigger Avatar selection window in my GUI mods, but I recall Anach's is actually bigger, you can stack like 20 toons or something lol.
I also have the custom combat queue for each mod that fits under the HAM for the CU one and the Radar for the NGE one, the combat queue being bugged as it always resets upon restarting the client, so if you don't fix the location/size it gets really annoying.

I also added your 25% smaller icons into the CU GUI Mod (don't worry your name is listed :D), and I can't log on SWGEmu without them, the default ones are just too big.

And the custom palettes, I think I've added them all, the total with the original palettes is 33 if I recall, more choice once again. :)



It's good that you posted it, most people are too used to the PreCU interface which is why these standalone changes are welcome.

Tonberry said:
The tweaks are appreciated, hope to see you around more often Anach.
QFT


Tonberry said:
As for the pallettes I know plenty people have done that already. I myself have included dozens of themes with project perfection.
Wait, you're making an interface mod with Project Perfection as well? :O
Or just tweaks? Either way, I can't wait to see it.
Nah no tweaks, it just comes with dozens of UI color schemes.
 

Kayliaah

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Aug 30, 2010
Messages
322
Ah that's too bad, but PP is the main focus so it's understandable.
 

Anach

Member
Joined
Sep 17, 2010
Messages
48
Tonberry said:
The tweaks are appreciated, hope to see you around more often Anach.

As for the pallettes I know plenty people have done that already. I myself have included dozens of themes with project perfection.
Yeah I noticed a few mods have used the idea since then. I just found my old post in the archive and thought I'd move it here. I'd forgotten about the mod myself.

Kayliaah said:
Oh I remember your post, almost 3 years old already.
Things move much slower with the Emu, purely because nothing really changes in terms of content, and most my mods for live were centred around returning it to pre-CU anyway. :p

Kayliaah said:
(don't worry your name is listed :D)
That's the important thing :)
 

Kayliaah

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Aug 30, 2010
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322
Omg it's the ModSource's Caveman.
I thought everything related to SWGEmu was evil. :p
 

Caveman

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Jun 1, 2011
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Kayliaah said:
I thought everything related to SWGEmu was evil. :p
Hehe. Nah, it isn't like that. It's just something that we can't allow to be discussed over at the other site to stay out of trouble.
It's always good to see people working on mods or upgrades to various versions of SWG.
 

Kayliaah

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Messages
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Hehe. Nah, it isn't like that. It's just something that we can't allow to be discussed over at the other site to stay out of trouble.
It's always good to see people working on mods or upgrades to various versions of SWG.
I know don't worry lol, do you guys really think SOE are following you closely, do you fear that they could force the closure of ModSource if you mentioned Emulators and the such?
I don't know, but better safe than sorry I guess.

How's SWG these days? Some of us used our 45 days to login, and personally I couldn't stay long, good old Farstar is still alive though and it's great.

I don't usually leave Tatooine anyway, I wish more people would bandflourish at the Starport instead of just standing/meditating there, damn posers.
 

Anach

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Sep 17, 2010
Messages
48
Hah. I logged in to SWG with my free days after the Sony hack. I found myself doing a few collections, then getting bored and hanging around Eisley. By this time I knew it wasn't for me. I never have that issue on the Emu.
 

Kayliaah

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Aug 30, 2010
Messages
322
Anach said:
Hah. I logged in to SWG with my free days after the Sony hack. I found myself doing a few collections, then getting bored and hanging around Eisley. By this time I knew it wasn't for me. I never have that issue on the Emu.
And welcome back!
In case you left. :sleepy:


Heard Sony got hacked again lol, the source code for their developer website was leaked, seriously I'm going to start feeling bad for them. Probably not. :D
 

Caveman

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Kayliaah said:
Heard Sony got hacked again lol, the source code for their developer website was leaked, seriously I'm going to start feeling bad for them. Probably not. :D
Somebody should have leaked all their SWG dev tools and all the source code so we could finally fix up the game properly. :p
 
Joined
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Caveman said:
Somebody should have leaked all their SWG dev tools and all the source code so we could finally fix up the game properly. :p
If anything Planetside's source code and dev tools should have been leaked; that game has more bugs, glitches and holes that need fixing than the entire Pre-CU combined.
 

kencko

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Mar 9, 2013
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RE: Anach's SWGEmu UI Tweaks v1.0

how do I use these themes, I've installed but they aren't appearing in UI palette menu =S
 
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