So ive been working on an exporter from 3dmax to msh using the info Xunil has put together. While it seems to work quite well right now, theres two other areas I want to push into to make the and Im having trouble either finding info, or understanding them.
The first is the bytes per vertex in the msh file. I know like nothing about modeling and just started this like 3 weeks ago. So how in the world would you be able to assign multiple uv points to a single vertex?
Xunils MSH data
Also does anyone know what the shader file data mean. I understand the texture file, but the other data is kinda of like ????
The first is the bytes per vertex in the msh file. I know like nothing about modeling and just started this like 3 weeks ago. So how in the world would you be able to assign multiple uv points to a single vertex?
Xunils MSH data
Also does anyone know what the shader file data mean. I understand the texture file, but the other data is kinda of like ????
