Ok so i've been working on updating some of the textures is the game, along time ago i was refreshing the armor textures and now that i have time im planing on doing some weapons. now as i was going through the files i decided the first weapon i wanted to re texture was the power hammer since i use it the most and so i did with great success however, when went to make the 2h curved the same could not be said because it was not using my normal map and i noticed that the reason for that was for whatever reason they did not stick to the same naming structure, for example i made blade_a.dds and hilt_b.dds and i assumed for the normal's it would be blade_a_n.dd and hilt_b_n.dds but it's not, in fact when i looked through the files i could not find any reference at all to the blade_a_n.dds so should i just add it to the shader files or am i missing something