Composite Armor to RIS armor

Vittoria

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Aug 17, 2014
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#1
Went through some files really quick and came up with this, switches Composite full set to RIS full set, sadly i have not added a color palate.
 

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vens1o1

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Feb 8, 2014
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#2
Vittoria said:
Went through some files really quick and came up with this, switches Composite full set to RIS full set, sadly i have not added a color palate.
i would love for this mod to be updated.

it could really use the color palate and the ability for other races other then human to successfully wear the helmet and it show up as RIS armor helmet. Excelent work thus far though! I've been using this mod since you posted it!
 

Phoenix

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#3
Making it show up on other species is easy. I'm not sure how swgemu has it hardcoded for which species can wear them, but making them show up is easy. Also the color palette should work. I haven't checked the mod, but I don't know why it wouldn't work.
 

Vittoria

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Aug 17, 2014
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#4
vens1o1 said:
i would love for this mod to be updated.

it could really use the color palate and the ability for other races other then human to successfully wear the helmet and it show up as RIS armor helmet. Excelent work thus far though! I've been using this mod since you posted it!
I haven't touched the insides of the game myself in a year, with good reason too. If I get the time, Ill look into adding a color template... probably in a few weeks.
 

Timbab

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#5
Phoenix said:
Also the color palette should work. I haven't checked the mod, but I don't know why it wouldn't work.
One of the reasons would be is that the RIS shader's (SHT) use index_color_1 and index_color_2 for the palettes, while Composite uses index_color_0, index_color_1. 

But there is something limiting it to like 6 colors when you change it, guessing it's locked server side? Unsure why though, there must be some conflict. Also, the "Change color" is SUI I'd believe? which probably forces a certain palette server side, versus using the client side object one.