CU/NGE Weapons fixed

Aug 17, 2014
225
0
16
#1
Apologies if someone's already done this - but in all my looking around I hadn't found this yet.

*  This RAR contains a weapon.iff datatable, CEFs, and object IFFs I made that will add *most* of the CU and NGE weapons back into the game with full, working effects.

*  I have also included LUAs that I've compiled and modified to cover ALL possible CU/NGE weapons (some from different githubs) - and a list of entries to append your character_builder_terminal (bluefrog)

*  This does not include NGE commando weapons, I am still working with those

*  I have not included the client CRC string table or any of the actual assets -

*  These files will work with the original CU/NGE assets and stringtables, OR they will work with the MTG TRE files being compiled by Lasko

I know that these are not 100% restored and 100% accurate, but 'most' is better than 'none,' eh?  Server admins can continue to tweak these and go for every little GCW and quest weapon if they want.   I have made reasonable generic stats in the LUAs for the versions I have rigged to spawn on the bluefrog.  Draft Schematics and all that can be generated by server admins for their individual plans.  I don't plan on updating this.  Just wanted to get the base weapons out there for everyone.

https://drive.google.com/open?id=0Bzb2t9aISuXjWHRyWXRvLUYzVHM
 
Aug 17, 2014
225
0
16
#2
being reminded of Timbab's old weapon fix, this one actually just adds all the new weapons and effects, it does not modify the original weapons for swaps.