Getting sound files out Noob

toofgib

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Feb 27, 2014
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okay, i preume this is not the location but i am looking to digg out the power droid (gonk) bot sound out of the games sound files.

I'm not sure where to start.

I downloaded the .tre explorer but no idea where to point it to.
 

Timbab

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Hi there.

With TreExplorer, you can open the .tre and .toc files inside of your SWGEmu or general SWG folder. If you have the NGE version, the easiest is just to open up the .toc, which will load up all the most up to date files.

Are you just looking for the .wav's, or what are you trying to do?

Gonk seems to be in data_sample_02.tre.

You'll find all the .wav files inside the /sample/ folder.

The Gonk files seem to be called:

dro_gonk_voc_a.wav
dro_gonk_voc_b.wav
dro_gonk_voc_c.wav
dro_gonk_voc_d.wav
dro_gonk_voc_e.wav
dro_gonk_voc_f.wav


If sometimes things aren't that obvious, you can look for the .snd files, they basically just link .wav's together. If you can't find the correct .snd, see if you can find a fitting .cef or .cdf, those link to .snd files. It's always a matter of following the file chains.

Example:
client_shared_dro_gonk.cdf

That file links all the .snd files together, but it also directs to:
cr_bantha_emote_vocalize.snd

Which one wouldn't expect.
 

toofgib

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Feb 27, 2014
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Trying to take the file and load it onto my moto x so when my wife sms/emails/calls me my phone goes gonk, gonk gonk

And thank you very much this is exactly what i was looking for.
I was using a vanilla install from CD w/ no patching.

Timbab said:
Hi there.

With TreExplorer, you can open the .tre and .toc files inside of your SWGEmu or general SWG folder. If you have the NGE version, the easiest is just to open up the .toc, which will load up all the most up to date files.

Are you just looking for the .wav's, or what are you trying to do?

Gonk seems to be in data_sample_02.tre.

You'll find all the .wav files inside the /sample/ folder.

The Gonk files seem to be called:

dro_gonk_voc_a.wav
dro_gonk_voc_b.wav
dro_gonk_voc_c.wav
dro_gonk_voc_d.wav
dro_gonk_voc_e.wav
dro_gonk_voc_f.wav
 

panthos

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Apr 22, 2014
Messages
12
Hi, I managed to access the file sounds, but I'd like to replace some of the sound files. How do I go about doing that?
 

Tonberry

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Aug 30, 2010
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panthos said:
Hi, I managed to access the file sounds, but I'd like to replace some of the sound files. How do I go about doing that?
To replace most sounds just create a "sample" folder in your swgemu directory and drop the new sound file in there. Make sure it has the same name and format (typically .wav) as the sound you want to replace since it's essentially overriding the original sound file found in the tre archives.
 

panthos

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Apr 22, 2014
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Tonberry said:
panthos said:
Hi, I managed to access the file sounds, but I'd like to replace some of the sound files. How do I go about doing that?
To replace most sounds just create a "sample" folder in your swgemu directory and drop the new sound file in there. Make sure it has the same name and format (typically .wav) as the sound you want to replace since it's essentially overriding the original sound file found in the tre archives.
so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
 

Timbab

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panthos said:
so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
Yes.

Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.
 

panthos

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Apr 22, 2014
Messages
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Timbab said:
panthos said:
so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
Yes.

Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.
Indeed it worked, very simple. Thanks!
 

Vexiis

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Feb 22, 2015
Messages
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panthos said:
Timbab said:
panthos said:
so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
Yes.

Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.
Indeed it worked, very simple. Thanks!
Anyone happen to have a nice replacement for the T21? :)
 

Viaron

Member
Joined
Jul 13, 2012
Messages
189
Vexiis said:
panthos said:
Timbab said:
panthos said:
so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
Yes.

Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.
Indeed it worked, very simple. Thanks!
Anyone happen to have a nice replacement for the T21? :)
Project SWG's old Client Improvement Specialist changed the sounds for almost everything to improve the quality, vibrance, and volume. I'll look and see if I can dig up a copy of the changed files from GitHub.
 
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