Timbab said:Hi there.
With TreExplorer, you can open the .tre and .toc files inside of your SWGEmu or general SWG folder. If you have the NGE version, the easiest is just to open up the .toc, which will load up all the most up to date files.
Are you just looking for the .wav's, or what are you trying to do?
Gonk seems to be in data_sample_02.tre.
You'll find all the .wav files inside the /sample/ folder.
The Gonk files seem to be called:
dro_gonk_voc_a.wav
dro_gonk_voc_b.wav
dro_gonk_voc_c.wav
dro_gonk_voc_d.wav
dro_gonk_voc_e.wav
dro_gonk_voc_f.wav
To replace most sounds just create a "sample" folder in your swgemu directory and drop the new sound file in there. Make sure it has the same name and format (typically .wav) as the sound you want to replace since it's essentially overriding the original sound file found in the tre archives.panthos said:Hi, I managed to access the file sounds, but I'd like to replace some of the sound files. How do I go about doing that?
so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?Tonberry said:To replace most sounds just create a "sample" folder in your swgemu directory and drop the new sound file in there. Make sure it has the same name and format (typically .wav) as the sound you want to replace since it's essentially overriding the original sound file found in the tre archives.panthos said:Hi, I managed to access the file sounds, but I'd like to replace some of the sound files. How do I go about doing that?
Yes.panthos said:so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
Indeed it worked, very simple. Thanks!Timbab said:Yes.panthos said:so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.
Anyone happen to have a nice replacement for the T21?panthos said:Indeed it worked, very simple. Thanks!Timbab said:Yes.panthos said:so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.
Project SWG's old Client Improvement Specialist changed the sounds for almost everything to improve the quality, vibrance, and volume. I'll look and see if I can dig up a copy of the changed files from GitHub.Vexiis said:Anyone happen to have a nice replacement for the T21?panthos said:Indeed it worked, very simple. Thanks!Timbab said:Yes.panthos said:so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.