Hi so i was working on making a texture for a 2h curved sword and i had a problem.
I expected it to look like this
But i got this
my question is why is it doing that? I have the blade texture named blade_a.dds and its normal map as blade_a_n.dds i did edit the sht file to include its normal but even without the edit it does this yet when i change the effect to a_specmap_bump.eft and the texture shows up correctly however it looks like this
Any advice as to how to fix this would be greatly appreciated.
I expected it to look like this
But i got this
my question is why is it doing that? I have the blade texture named blade_a.dds and its normal map as blade_a_n.dds i did edit the sht file to include its normal but even without the edit it does this yet when i change the effect to a_specmap_bump.eft and the texture shows up correctly however it looks like this
Any advice as to how to fix this would be greatly appreciated.