New Planet: Hoth

Aug 17, 2014
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#1
Very excited to be offering up my latest SWGEMU mod/content for public download!

This is my Hoth.  Just the terrain and environment for now.

https://drive.google.com/open?id=0Bzb2t9aISuXjQ0dDQ1F4cnI5bFE


This is a fairly bare-bones release, compared to my last one:
http://www.modthegalaxy.com/forums/thread-new-planet-taanab-mini-expansion

and has already been discussed to death here:
http://www.modthegalaxy.com/forums/thread-new-pre-cu-planet-hoth


I wanted to give server admins and devs a chance to be creative on this new planet.  In speaking to many people around the community over the past few months, I've learned that there are many unique and independent ideas for the future of SWG.

*I am still* very close to finished with my fully developed version of this Hoth, however, and will release it as soon as it is feasible.  Pictures and discussion of the other content and the current limitations are in that thread above.

There is much more to come, as well.  I currently have two more planets in development, and am preparing revisions and additional content for a much larger package for client and server.  Thanks to all those who have helped me along the way.  As always, special thanks to Timbab and Sytner for the tools, and Sytner for the planetary map render.

This was created using SIE, Notepad++, GIMP, and Photoshop.



(just post here if I've made an omission or left something undone without realizing - and I'll fix it, re-upload ASAP)
 
Aug 17, 2014
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#4
Two things have already been brought to my attention.

Maybe I should clarify, the LUAS in the RAR only contain the snippets you should copy and paste for Hoth entries.  I included them because they had some customized values I wanted to be consistent with the client.

Also, if you are getting segmentation-faults on load, try disabling the snapshot, or testing individual items. I just put a very few number of structures, and a few caves down... 

And I'll state that I build exclusively from the vanilla pre CU TREs when I don't include my own assets, and for EMU latest server code.

and enjoy
 

thrax989

New Member
May 3, 2015
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#7
Load it up without any of the hoth planetmanager.lua info and it works fine. I'm sure he will have a patch for it soon for the seg faults.
 
Aug 17, 2014
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#8
thrax989 said:
Load it up without any of the hoth  planetmanager.lua info and it works fine.  I'm sure he will have a patch for it soon for the seg faults.
I'm still not sure where those are coming from on your end.  It is still working fine on my unmodified pub8 environment... it might be that a spawn region Lua is required for the server processes.

As I said, bare bones release, I have faith in individual server admins abilities to make the luas they need, but will try to help on an individual basis as I can.

I will check the terrain file out tomorrow though to make sure it's not calling on anything that doesn't exist. That's one thing could cause a seg fault,


also just a thought... you are loading the TRE at the top priority right? even over default.tre. I have altered files that might be in the MTG tres you are using already.
 
Jan 16, 2015
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#9
I can also confirm that with the details entered into planetary manager, I also got a seg fault. I also got a crash to desktop exploring ice cave four. I think that is maybe due to the frozen tauntaun's not being in the system yet.
 
Aug 17, 2014
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#10
gyrantol said:
I can also confirm that with the details entered into planetary manager, I also got a seg fault. I also got a crash to desktop exploring ice cave four. I think that is maybe due to the frozen tauntaun's not being in the system yet.
I did not mean to leave that in there. Oops.

That is the ONE thing...

Also be aware, the EMU code is constantly changing. For instance, if you are trying to use that snippet for the planet manager in a pre navmesh server, you might have to remove that blank call.

I re-uploaded the RAR with a fixed snapshot

OR you can just delete the two tauntauns from the snapshot on your own. same thing

I must repeat and make sure that you are using the default game TRES as well. There is no guarantee that this will work if you are not....

when I said above that this is ready to plug into the MTGClient - I just meant to view and tour it, I didn't mean to indicate it was compatible with the MTG TRE files.
 
Aug 17, 2014
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#11
I guess I will investigate this seg fault. I have not gotten one but I will try to replicate it. Again, I know I sound like a broken record, but this is built for vanilla and base emu.

Mind you, I only included the LUA snippets becuase the settings in them are things that need to correlate to what's in the TRE. Other than that, this is a client-side mod that you have to connect to your own server as you would another new terrain file. I just tried to provide the basic client IFF structure to make that a lot easier. Still, of course, I will try to help you get this integrated, I just am noting that each of you is coming to me with a different set of TREs probably, a different server file structure, you know? So it's difficult to figure out without asking a ton of questions.

Did any of you make a spawn region file?

Sure to add Hoth to config.lua?

I have included some data tables that by default would overwrite any other planet entries you've already made, have you all made sure to update those?

also... doing clientobject db wipes?

then, everyone's using the weather_manager addition too right? If you don't include that, the planet_manager entry will fail at weather=1
 

thrax989

New Member
May 3, 2015
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#12
I did a re buld with the clean server files and clean tre's and still crashed . 

 hoth= {
  weatherEnabled = 1,
  gcwEnabled = 0,
}

"even the basic planet manager functions crash"

I just removed the planet manager for now to test the planet. Looks good so far I like the new cave. If you figure out the segfault let me know.
 
Jan 16, 2015
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#13
I created a file in spawn_manager with 1 line for the starport still didn't work. Not sure if I needed to create a screenplay for it or whether I needed to add in more things.
 
Aug 17, 2014
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#14
You don't need to add any more things than what I sent for it to work, I was just asking if you had made one, as incorrect entries can cause problems. Thrax, I simply can't find a fault... but today I will install a brand-new VM and test it again
 
Aug 17, 2014
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#15
I dunno what to do... I have no problem getting this working without errors...

Just to confirm,

you are adding my TRE to the server and client directories, adding it to swgemu_live.cfg (I provided an example in the RAR)

copying and pasting the entries for Hoth into weather_manager and planet_manager.lua

enabling "hoth" in the list of planets in config.lua as well as adding the tre to the list in there


I have examined the client files themselves and find nothing wrong.... So I dunno what else I can do for ya...


Just keep an eye out for the full release, which will have full client and server files included for you to pick and choose as you wish... and I appreciate that you're trying to use my planet! In fact more than appreciate, it's a dream of mine that people can enjoy these new lands...

I don't ever mean to sound short in my responses, it's just frustrating because I have been pretty thorough and making sure this would be compatible and easy to install.
 
Jan 16, 2015
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#17
Yeah I have done all that. I don't think it is a problem on the client side the tre seems to work and I can teleport there fine. I get a seg fault when it is entered in planet_manager and I try to start
 
Aug 17, 2014
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#20
Maybe I forgot to include the snow particles for the weather. checking now...


OK.

I forgot to include the snow particles. I am reuploading shortly.

I am still loading another fresh VM to make sure, but I know that these are missing from my tree and I apologize. I think these are triggering the fault when it loads the weather.

Also it seems I have forgotten two of the files that the datatable/environment IFF references.

re uploading shortly

---------DONE------------

apologies again for all that mess :p

I had left those snow particles and the environment images in my open file directory for my mod client.

They are included in the TRE now. So there are no blank references to my knowledge now that should cause a seg fault if you call on the 'hoth' string in the planet manager.

Please enjoy the weather too, the weather is half of the beauty...