New Planet: Taanab (mini-expansion)

Timbab

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#21
Takhomasak said:
It's just tedious and delicate to paste all the new types in the correct place on the table.  

You can sort and filter, though, to make it display only the new Taanab types that I created, then copy and paste those rows, they just have to be in order with the rest - and the row number is not what it goes by, it's the position in the tree.

I just made my resource_tree to work with an unmodified server.
It's a shitty shitty table, but any idea how I can improve the experience?

You can insert new rows right now and simply add in a new INDEX in the first cell, as they did in the original file. Unsure how to improve it beyond that.
 
Aug 17, 2014
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#22
Timbab said:
Takhomasak said:
It's just tedious and delicate to paste all the new types in the correct place on the table.  

You can sort and filter, though, to make it display only the new Taanab types that I created, then copy and paste those rows, they just have to be in order with the rest - and the row number is not what it goes by, it's the position in the tree.

I just made my resource_tree to work with an unmodified server.
It's a shitty shitty table, but any idea how I can improve the experience?

You can insert new rows right now and simply add in a new INDEX in the first cell, as they did in the original file. Unsure how to improve it beyond that.
Really it's just the size of the data table that's the worst.  It just took some time, so no complaints about the tool.

 But if I recall, the filter function did nothing but highlight the string you entered. Perhaps if it actually filtered it to only show those.

Then you could switch quickly between displaying a certain type, category, or zone...
 

Timbab

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#23
Takhomasak said:
Really it's just the size of the data table that's the worst.  It just took some time, so no complaints about the tool.

 But if I recall, the filter function did nothing but highlight the string you entered. Perhaps if it actually filtered it to only show those.

Then you could switch quickly between displaying a certain type, category, or zone...
Yeah calling it Filter was my bad, renamed it to Highlight and added a Filter mechanic.

Quick video of it, along with an improved Find I implemented a while back (Not released yet).

[video=youtube]https://www.youtube.com/watch?v=sjBcwiXmsKY[/video]​
 
Aug 17, 2014
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#24
Timbab said:
Takhomasak said:
Really it's just the size of the data table that's the worst.  It just took some time, so no complaints about the tool.

 But if I recall, the filter function did nothing but highlight the string you entered. Perhaps if it actually filtered it to only show those.

Then you could switch quickly between displaying a certain type, category, or zone...
Yeah calling it Filter was my bad, renamed it to Highlight and added a Filter mechanic.

Quick video of it, along with an improved Find I implemented a while back (Not released yet).

[video=youtube]https://www.youtube.com/watch?v=sjBcwiXmsKY[/video]​
Awesome!  

Would be absolutely helpless without your tools.
 

Timbab

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#26
I'm just glad some people are using it, to which, I should have said this way earlier, props to you Takhomasak for leading the front on something that hasn't really been publicly done before, especially with the help to others on top of that and seeing it through to release. :)

Don't want to continue to derail your thread, but if you have any further suggestions about the Editor, be it feature requests, creature comfort issues, bugs or whatever, either slap a post in the SIE thread or shoot me a PM.
 
Aug 17, 2014
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#27
Timbab said:
I'm just glad some people are using it, to which, I should have said this way earlier, props to you Takhomasak for leading the front on something that hasn't really been publicly done before, especially with the help to others on top of that and seeing it through to release. :)

Don't want to continue to derail your thread, but if you have any further suggestions about the Editor, be it feature requests, creature comfort issues, bugs or whatever, either slap a post in the SIE thread or shoot me a PM.
Oh, I'll be testing the editor pretty well.

Already started on my 'next level' terrain projects.  No more remasters...

To think that I did that whole Taanab project before I learned how to do environment transitions, weather, and proper lighting.  Not going to go back and fix it on the public release, it's already 100X better than the original.

Starting a brand new planet from the ground up has been so much easier than untangling the mess of Taanab...

Working on an original pre-CU Hoth right now.  Already have it on Choice Test also...  but access is limited for now.
 Here's a little peek:
http://i.imgur.com/28SYZFU.jpg

Mind you, I did not play SWG when they had Hoth in... so this is not trying to be or influenced by it.  Never even seen it, surprisingly.
 

Timbab

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#28
Sounds and looks good!

Speaking of, hopefully will have a colorramp editor in the next SIE release, maybe, will see, already brutal feature creep, but it's been something that I've wanted to slap together.

Also NGE Hoth was junk from what I saw, best to go blind or totally disconnected from it, as you are.
 
Aug 17, 2014
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#30
Halyn said:
NGE Hoth was designed purely to host a heroic - the battle of Hoth - and that's it. For that purpose, I think it was fine; it definitely was no full-fledged planet.
Well I have a full sized one right now with blinding damaging blizzards and a full echo base model sitting on it.

Looking forward to filling it out, pre-CU style.
 
Aug 17, 2014
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#31
well, shoot.  I might actually do one more update to Taanab.

Just learned how to draw the hex farm the way I'd truly envisioned it (I think).

It's mostly about those plants growing underwater.  The easy way to undo that was not as easy as I thought, and tester consensus was that it was a very minor issue.

It's really hard to get the terrain to draw precisely down to the single meter range - and of course it only displays with all graphics options turned up to begin with...   it can be done - but the hex farm reveals some of the limitations.

I'm learning quite a bit sitting down here with Hoth.  Starting it out right from the ground up, utilizing environments and lighting ramps better...   I have grabbed and integrated the NGE assets for Echo Base, Wampas, etc...

This is the part I love - scouring books and wikis and learning as much as I possibly can about Hoth, and filling all that empty space...
 
Dec 20, 2012
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#32
It's wonderful work and we have decided on server Aurora to add your planet. Of course,we quote you. It's amazaing work.

We try to fix it this:

(279 s) [DirectorManager] ERROR - incorrect number of arguments passed to DirectorManager::spawnMobile

I supposethat swgemuhas modifed with last update spawn. When I have fix it, we give you soluce.
 
Aug 17, 2014
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#33
That problem is related to the latest emu pull. It has nothing to do with my mod. It doesn't stop the server from starting though, it fills the screen with errors that are hard to see past! I think they are in the process of migrating some of their screenplay commands. None of the files I have written should be affected by any of those changes. In fact I have even included new spawn manager files to make up for a very recent change already.

Thanks for the interest too, keep me updated!

( by the way, you can doctor those scripts so they don't cause an error, but I have a feeling that it's going to get fixed again in the next emu weekly update. All last week it was a similar script conflict, but it was over the CityScreenplay call rather than the record-keeper convo Handler. Also, it always gives those few item errors at the beginning, and it always says counter-attack command can't be loaded. Those are just part of the dev environment right now)

( also by the way, I have included some of the extended integration instructions for Server admins in my read me. At least the files to look out for )
 

Baroudeur

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Aug 9, 2016
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#34
Thanks for your great job Takhomasak !!

As Langelusse said above it is implemanted on our server , not released yet but already accessible for some of us .

For this reason I made a short teaser vidéo about it .

Thanks again !

[video=vimeo]https://vimeo.com/188153376[/video]

Server Aurora EU/FR
 
Aug 17, 2014
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#35
Baroudeur said:
Thanks for your great job Takhomasak !!

As Langelusse said above it is implemanted on our server , not released yet but already accessible for some of us .

For this reason I made a short teaser vidéo about it .

Thanks again !

[video=vimeo]https://vimeo.com/188153376[/video]

Server Aurora EU/FR
I LOVE it!!

I am seeing in there that perhaps some of the shaders and flora aren't coming through right, might you have already modded them on your server?

***edit***
think it was just the lighting


Glad you got it up and running! Find the cave yet? I intend for a questline to point to it...
 
Dec 20, 2012
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#36
Correction for your faction_manager.lua. It's bugged. We have fix it:

http://dl.free.fr/vqttb2iDj

or
--Factional Relationships determine enemies and allies of factions.
--If you kill a factional NPC, and it is allied with another faction, then you also lose faction with the ally.
--If you kill a factional NPC, and it is enemies with another faction, then you gain faction with the enemy.

-- { faction,playerAllowed,enemies,allies,adjustFactor },
-- faction       - This is the string key faction that the relationship describes.
-- playerAllowed - Player's are able to earn or lose points with this faction.
-- enemies       - This is a comma delimited list of string key factions that this faction is enemies with.
-- allies        - This is a comma delimited list of string key factions that this faction is allies with.
-- adjustFactor  - This factor affects the amount of faction gained/lost when killing a mobile

factionList = {
{ "rebel", true, "imperial", "", 1.0 },
{ "imperial", true, "rebel", "", 1.0 },
{ "aakuans", true, "binayre,fed_dub,liberation_party", "", 1.0 },
{ "afarathu", true, "corsec", "", 1.0 },
{ "alkhara", true, "tusken_raider", "", 1.0 },
{ "bandit", true, "townsperson", "", 1.0 },
{ "beldonnas_league", true, "followers_of_lord_nyax,lost_aqualish", "corsec", 1.0 },
{ "binayre", true, "aakuans,corsec,fed_dub", "", 1.0 },
{ "bloodrazor", true, "canyon_corsair,nym", "", 1.0 },
{ "borvo", true, "gungan,jabba,trade_federation", "", 1.0 },
{ "canyon_corsair", true, "bloodrazor,nym", "", 1.0 },
{ "cobral", true, "restuss", "", 1.0 },
{ "cor_swoop", true, "smashball", "", 1.0 },
{ "corsec", true, "afarathu,followers_of_lord_nyax,monumenter,rogue_corsec,lost_aqualish", "beldonnas_league", 1.0 },
{ "dantari_raiders", true, "kunga_tribe,mokk_tribe,janta_tribe", "", 1.0 },
{ "desert_demon", true, "swoop", "", 1.0 },
{ "donkuwah_tribe", true, "gondula_tribe,panshee_tribe", "", 1.0 },
{ "drall", true, "corsec,fed_dub", "", 1.0 },
{ "endor_marauder", true, "gondula_tribe,panshee_tribe", "", 1.0 },
{ "fed_dub", true, "binayre,drall,liberation_party,lost_aqualish", "", 1.0 },
{ "flail", true, "hidden_daggers", "", 1.0 },
{ "followers_of_lord_nyax", true, "beldonnas_league,corsec", "", 1.0 },
{ "fs_villager", true, "sith_shadow", "", 0.0 },
{ "garyn", true, "restuss", "", 1.0 },
{ "gondula_tribe", true, "donkuwah_tribe,korga_tribe,pubam,endor_marauder", "panshee_tribe", 1.0 },
{ "gungan", true, "borvo,plasma_thief,swamp_rat", "", 1.0 },
{ "hidden_daggers", true, "beldonnas_league,corsec,flail", "rogue_corsec", 1.0 },
{ "hutt", true, "naboo_security_force,narmle,nym,corsec,imperial", "jabba,borvo", 1.0 },
{ "jabba", true, "borvo,valarian", "hutt", 1.0 },
{ "janta_tribe", true, "kunga_tribe,dantari_raiders", "", 1.0 },
{ "jawa", true, "tusken_raider", "", 1.0 },
{ "kobola", true, "narmle,spice_collective", "", 1.0 },
{ "korga_tribe", true, "gondula_tribe,panshee_tribe", "", 1.0 },
{ "kunga_tribe", true, "dantari_raiders,mokk_tribe", "", 1.0 },
{ "liberation_party", true, "corsec,fed_dub", "", 1.0 },
{ "lok_mercenaries", true, "bloodrazor,canyon_corsair", "", 1.0 },
{ "lost_aqualish", true, "beldonnas_league,corsec,fed_dub", "", 1.0 },
{ "meatlump", true, "beldonnas_league,corsec,rogue_corsec", "", 1.0 },
{ "mokk_tribe", true, "dantari_raiders,janta_tribe", "", 1.0 },
{ "monumenter", true, "beldonnas_league,corsec", "", 1.0 },
{ "mtn_clan", true, "nightsister", "", 1.0 },
{ "naboo", true, "borvo", "", 1.0 },
{ "naboo_pirate", true, "naboo_security_force", "", 1.0 },
{ "naboo_security_force", true, "borvo,naboo_pirate,plasma_thief,swamp_rat,trade_federation", "", 1.0 },
{ "narmle", true, "kobola,spice_collective", "restuss", 1.0 },
{ "nightsister", true, "mtn_clan,imperial", "", 1.0 },
{ "nym", true, "bloodrazor,canyon_corsair", "", 1.0 },
{ "olag_greck", true, "beldonnas_league,corsec", "", 1.0 },
{ "panshee_tribe", true, "donkuwah_tribe,korga_tribe,pubam,endor_marauder", "gondula_tribe", 1.0 },
{ "pirate", true, "", "", 1.0 },
{ "plasma_thief", true, "gungan", "", 1.0 },
{ "pubam", true, "gondula_tribe,panshee_tribe", "", 1.0 },
{ "restuss", true, "cobral,garyn", "narmle", 1.0 },
{ "rogue_corsec", true, "corsec", "hidden_daggers", 1.0 },
{ "rorgungan", true, "spice_collective", "", 1.0 },
{ "sif", true, "rebel,imperial", "hutt", 1.0 },
{ "sith_shadow", true, "fs_villager", "rebel,imperial", 0.0 },
{ "sith_shadow_nonaggro", true, "fs_villager", "rebel,imperial", 0.0 },
{ "smashball", true, "cor_swoop,corsec", "", 1.0 },
{ "spice_collective", true, "narmle,kobola,rorgungan", "", 1.0 },
{ "spider_nightsister", true, "mtn_clan", "", 1.0 },
{ "swamp_rat", true, "gungan", "", 1.0 },
{ "swoop", true, "desert_demon", "", 1.0 },
{ "thug", true, "townsperson", "", 1.0 },
{ "townsperson", true, "bandit,thug", "rebel,imperial", 1.0 },
{ "trade_federation", true, "borvo,naboo_security_force", "", 1.0 },
{ "tusken_raider", true, "alkhara,jawa", "", 1.0 },
{ "valarian", true, "jabba", "", 1.0 },
{ "norulac_raiders", true, "", "", 1.0 },
}
You have forget 1.0 ^^
 

Baroudeur

New Member
Aug 9, 2016
4
0
0
#37
Didn't find it yet , and didn't went for the whole planet yet , it's quit big ! ^^

For a few shot I didn't have the right setting on the viewing distance .
We are running the server with the upgraded graphics.

If you need to use the video take it as you wish ;)
 
Aug 17, 2014
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#38
langelusse said:
Correction for your faction_manager.lua. It's bugged. We have fix it:

http://dl.free.fr/vqttb2iDj

or
--Factional Relationships determine enemies and allies of factions.
--If you kill a factional NPC, and it is allied with another faction, then you also lose faction with the ally.
--If you kill a factional NPC, and it is enemies with another faction, then you gain faction with the enemy.

-- { faction,playerAllowed,enemies,allies,adjustFactor },
-- faction       - This is the string key faction that the relationship describes.
-- playerAllowed - Player's are able to earn or lose points with this faction.
-- enemies       - This is a comma delimited list of string key factions that this faction is enemies with.
-- allies        - This is a comma delimited list of string key factions that this faction is allies with.
-- adjustFactor  - This factor affects the amount of faction gained/lost when killing a mobile

factionList = {
{ "rebel", true, "imperial", "", 1.0 },
{ "imperial", true, "rebel", "", 1.0 },
{ "aakuans", true, "binayre,fed_dub,liberation_party", "", 1.0 },
{ "afarathu", true, "corsec", "", 1.0 },
{ "alkhara", true, "tusken_raider", "", 1.0 },
{ "bandit", true, "townsperson", "", 1.0 },
{ "beldonnas_league", true, "followers_of_lord_nyax,lost_aqualish", "corsec", 1.0 },
{ "binayre", true, "aakuans,corsec,fed_dub", "", 1.0 },
{ "bloodrazor", true, "canyon_corsair,nym", "", 1.0 },
{ "borvo", true, "gungan,jabba,trade_federation", "", 1.0 },
{ "canyon_corsair", true, "bloodrazor,nym", "", 1.0 },
{ "cobral", true, "restuss", "", 1.0 },
{ "cor_swoop", true, "smashball", "", 1.0 },
{ "corsec", true, "afarathu,followers_of_lord_nyax,monumenter,rogue_corsec,lost_aqualish", "beldonnas_league", 1.0 },
{ "dantari_raiders", true, "kunga_tribe,mokk_tribe,janta_tribe", "", 1.0 },
{ "desert_demon", true, "swoop", "", 1.0 },
{ "donkuwah_tribe", true, "gondula_tribe,panshee_tribe", "", 1.0 },
{ "drall", true, "corsec,fed_dub", "", 1.0 },
{ "endor_marauder", true, "gondula_tribe,panshee_tribe", "", 1.0 },
{ "fed_dub", true, "binayre,drall,liberation_party,lost_aqualish", "", 1.0 },
{ "flail", true, "hidden_daggers", "", 1.0 },
{ "followers_of_lord_nyax", true, "beldonnas_league,corsec", "", 1.0 },
{ "fs_villager", true, "sith_shadow", "", 0.0 },
{ "garyn", true, "restuss", "", 1.0 },
{ "gondula_tribe", true, "donkuwah_tribe,korga_tribe,pubam,endor_marauder", "panshee_tribe", 1.0 },
{ "gungan", true, "borvo,plasma_thief,swamp_rat", "", 1.0 },
{ "hidden_daggers", true, "beldonnas_league,corsec,flail", "rogue_corsec", 1.0 },
{ "hutt", true, "naboo_security_force,narmle,nym,corsec,imperial", "jabba,borvo", 1.0 },
{ "jabba", true, "borvo,valarian", "hutt", 1.0 },
{ "janta_tribe", true, "kunga_tribe,dantari_raiders", "", 1.0 },
{ "jawa", true, "tusken_raider", "", 1.0 },
{ "kobola", true, "narmle,spice_collective", "", 1.0 },
{ "korga_tribe", true, "gondula_tribe,panshee_tribe", "", 1.0 },
{ "kunga_tribe", true, "dantari_raiders,mokk_tribe", "", 1.0 },
{ "liberation_party", true, "corsec,fed_dub", "", 1.0 },
{ "lok_mercenaries", true, "bloodrazor,canyon_corsair", "", 1.0 },
{ "lost_aqualish", true, "beldonnas_league,corsec,fed_dub", "", 1.0 },
{ "meatlump", true, "beldonnas_league,corsec,rogue_corsec", "", 1.0 },
{ "mokk_tribe", true, "dantari_raiders,janta_tribe", "", 1.0 },
{ "monumenter", true, "beldonnas_league,corsec", "", 1.0 },
{ "mtn_clan", true, "nightsister", "", 1.0 },
{ "naboo", true, "borvo", "", 1.0 },
{ "naboo_pirate", true, "naboo_security_force", "", 1.0 },
{ "naboo_security_force", true, "borvo,naboo_pirate,plasma_thief,swamp_rat,trade_federation", "", 1.0 },
{ "narmle", true, "kobola,spice_collective", "restuss", 1.0 },
{ "nightsister", true, "mtn_clan,imperial", "", 1.0 },
{ "nym", true, "bloodrazor,canyon_corsair", "", 1.0 },
{ "olag_greck", true, "beldonnas_league,corsec", "", 1.0 },
{ "panshee_tribe", true, "donkuwah_tribe,korga_tribe,pubam,endor_marauder", "gondula_tribe", 1.0 },
{ "pirate", true, "", "", 1.0 },
{ "plasma_thief", true, "gungan", "", 1.0 },
{ "pubam", true, "gondula_tribe,panshee_tribe", "", 1.0 },
{ "restuss", true, "cobral,garyn", "narmle", 1.0 },
{ "rogue_corsec", true, "corsec", "hidden_daggers", 1.0 },
{ "rorgungan", true, "spice_collective", "", 1.0 },
{ "sif", true, "rebel,imperial", "hutt", 1.0 },
{ "sith_shadow", true, "fs_villager", "rebel,imperial", 0.0 },
{ "sith_shadow_nonaggro", true, "fs_villager", "rebel,imperial", 0.0 },
{ "smashball", true, "cor_swoop,corsec", "", 1.0 },
{ "spice_collective", true, "narmle,kobola,rorgungan", "", 1.0 },
{ "spider_nightsister", true, "mtn_clan", "", 1.0 },
{ "swamp_rat", true, "gungan", "", 1.0 },
{ "swoop", true, "desert_demon", "", 1.0 },
{ "thug", true, "townsperson", "", 1.0 },
{ "townsperson", true, "bandit,thug", "rebel,imperial", 1.0 },
{ "trade_federation", true, "borvo,naboo_security_force", "", 1.0 },
{ "tusken_raider", true, "alkhara,jawa", "", 1.0 },
{ "valarian", true, "jabba", "", 1.0 },
{ "norulac_raiders", true, "", "", 1.0 },
}
You have forget 1.0 ^^
You know, in the end, it doesn't matter because the faction doesn't mean anything. But I will add that to a round of fixes and make a 1.2 soon.  Thanks! I think that may have been from when I did a 'latest' mid- project... happened with some others. Hopefully, all servers that manage to implement this are already on the lookout for those types of changes for their own files.

I'm glad you all like it.  tell me, are the herds working?  It sometimes took me a few seconds of running around to spawn the area fully.
 

Baroudeur

New Member
Aug 9, 2016
4
0
0
#39
Saw as well some lag on that one , some times it's fine some time it take a bit longer to get them appearing .
Once I had a weird issue , was travelling with a speeder from Star hunter to the lake at the West and once arrived at the lake I went down my speeder and suddenly I re appeared at Star Hunter next to my speeder , like if I never did this long travel .