NGE Effects

modsisl

New Member
Joined
Feb 3, 2014
Messages
14
How would I import them to current client of SWGemu?

I mean like _n.dds and _specmap.dds etc. to use. I tried to get vertext_program and pixel_program but it does not help much too except crashing client.

For instance: I want to use grss_dant_pink_a1 , _n, _specmap etc.

What's the deal? Checking NGE videos makes me think it is very nicely seen there...

What are limitations and such?
 

Timbab

Administrator
Staff member
Administrator
Moderator
Joined
Oct 6, 2010
Messages
1,057
Location
Magna Germania
Most Vertex and Pixel shaders would need to be tweaked manually for them to work, you won't be able to get anything close to an 'NGE effect' without HLSL knowledge.

Client crashes because it doesn't know to do the things that are in the vsh and psh.

Generally, you can do some workaround magic for some stuff (Look at my NGE ranged weapon effects mod), or use a similar .eft (if it doesn't exist in preCU) from a similar item to achieve a similar look, for let's say a weapon texture.

Generally, like if you want to have a .dds use a _n and a _specmap, for example, you'd need to edit the .sht for it to be 'available' and then use an .eft file (from preCU) that'll read those textures by the same 'tag'. For example, the main texture is most always NIAM (Main) in the .sht, so in the .eft you'll find NIAM too, which means the .eft grabs the NIAM tag inside the .sht and does XYZ with it.

Hope that's not too confusing, sorry, typing this with one foot out the door.

Easiest is to just find comparable .eft files in terms of structure. You can also use my tool to peek inside the .eft's and .sht's, most of them at least, but read my 'known bug list first' to avoid any troubles.

Also to understand the tags, check my post out from here
 

modsisl

New Member
Joined
Feb 3, 2014
Messages
14
I used your Jawa Toolbox for it to try... but definitely yes, I can not get bump enough with Normal Maps :/

So From your experience, is there any EFT you can suggest for dot3_terrain_specmap.eft
 

Timbab

Administrator
Staff member
Administrator
Moderator
Joined
Oct 6, 2010
Messages
1,057
Location
Magna Germania
Sorry, been madly busy and don't have time right now.

Hmm, unsure at the moment, try looking at all the .sht's of stuff that was used in preCU, I think there was one that bumped fairly well.

NGE Dot3 seem notoriously buggy in preCU, how and why I'd have to look at some later date.
 

modsisl

New Member
Joined
Feb 3, 2014
Messages
14
Timbab said:
Sorry, been madly busy and don't have time right now.

Hmm, unsure at the moment, try looking at all the .sht's of stuff that was used in preCU, I think there was one that bumped fairly well.

NGE Dot3 seem notoriously buggy in preCU, how and why I'd have to look at some later date.
Weird thing is EFT uses 2 effects from patch_00 , don't know what else I can do tho
 
Top Bottom