Power Hammer Custom Model Replacer

algebuckina

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Apr 19, 2017
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Been meaning to start improving the model quality in game, so I spent a few hours making a power hammer in Solidworks. I'm not 100% happy with it, but with my limited knowledge and the lack of releases on this site I thought I might just throw it out there and see what people think. I've tried to mimic most of the textures details in 3D to create a better model. I'll be working on adding more detail and custom textures in the future.

You can download the mod here:
https://modthegalaxy.com/index.php?resources/power-hammer-mesh-replacer.42/
mega.nz mirror:
https://mega.nz/#!IzpjmJyK!kHaGOFuXhKMwS8-DpONfW3VAPWf-OalG7A7a46yXW7U

Some in game screen shots
screenShot0278.jpg
screenShot0279.jpg
Final Solidworks render (which looks way better than the game engine mind you)
Power Hammer 3.png
If you want all the dev files, you can find them here:
https://mega.nz/#!N25GjAQL!9tE6U_0eWMYDpAlXGoOi97VSJq5bg61TISWihbogRd0
 

Dirtnose

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Feb 20, 2015
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7
Love seeing the weapons get a much needed makeover. Great stuff.
 

Lasko

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Feb 13, 2012
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Sorry.... no more re-engineering, all swg models are ace and need no improvement!

More Bob Ross mods plz....

Seriously tho, very nice work :)
 

Sac

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Nov 14, 2019
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8
G'day mate this looks awesome. I'm modeling some completely new weapons at the moment. I was under the impression the game could only handle quite low res models. e.g.- all of the curved surfaces like barrels, etc on the existing models are actually octagonal and the rest is done with textures. Your model looks reasonably detailed and uses actual curves though. How detailed was the actual model you used for the game mesh? The ones I'm making are very basic and assumed the detail had to be done from the textures.

e.g.-


(it's a crappy 2 min texturing job, including a skewed copy and paste on the head which didn't fit, just to see if it worked)

If the game can handle more detail (polys/tris) though it'd be a lot easier to get detail in in the modeling stage as opposed to the texture.
 

algebuckina

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Apr 19, 2017
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G'day mate this looks awesome. I'm modeling some completely new weapons at the moment. I was under the impression the game could only handle quite low res models. e.g.- all of the curved surfaces like barrels, etc on the existing models are actually octagonal and the rest is done with textures. Your model looks reasonably detailed and uses actual curves though. How detailed was the actual model you used for the game mesh? The ones I'm making are very basic and assumed the detail had to be done from the textures.

e.g.-


(it's a crappy 2 min texturing job, including a skewed copy and paste on the head which didn't fit, just to see if it worked)

If the game can handle more detail (polys/tris) though it'd be a lot easier to get detail in in the modeling stage as opposed to the texture.
Don't worry about the textures, idk how to texture at all lol.

The game can actually handle pretty high res models. Best way to do it is use limited curved edges. Only issues I've had is with shadows on and having 3 different model types loaded (in hand, inventory and bar thingo). I've never had any issues getting my solidworks exports to work in game.
 

Sac

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Nov 14, 2019
Messages
8
OK beauty thanks mate. I've tried quite a high poly model of a new weapon and it seems to work quite well.
 
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