Project Pixel Perfect

Mar 26, 2015
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www.eqsanctum.com
#1
Long time ago playing wow I stumbled across TukUI at tukui.org

After using it for years, and then eventually ElvUI, I got really tired of the available UI changes within SWGEmu.

Lots of credit going to Timbab, Uli, Sytner and Modthegalaxy, as well as Caveman from Modsource.
Shadowfox, and Larce would like to present the first preview of our pixel prefect UI changes. Download and release TBD. 

[video=youtube]https://www.youtube.com/watch?v=ub_KNLLQdrI[/video]



 
Mar 26, 2015
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#3
Timbab said:
That looks really solid.

Nice job, man, or Shadowfox & Larce specifically! :)
Problems I have to combat are the "comments" button in the community .inc that single button is off by 1 pixel hiding the edge of the button. The examine window .inc, it pushes the text up 2 pixels different than descriptions. Inventory window .inc selecting an item pushes up the text 1 pixel different than descriptions and PDA .inc selections pushes 1 pixel up. So far that's all that "seems" wrong.

Added in new background for the planetary map selection


 

Sytner

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#6
Looks good! Might not be anything to do with your changes but one thing I can notice is the font colour on the window title on your options window screenshots. It's hard to read with some of the themes due to the dark on dark.
 

Timbab

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#7
eqsanctum said:
Problems I have to combat are the "comments" button in the community .inc that single button is off by 1 pixel hiding the edge of the button. The examine window .inc, it pushes the text up 2 pixels different than descriptions. Inventory window .inc selecting an item pushes up the text 1 pixel different than descriptions and PDA .inc selections pushes 1 pixel up. So far that's all that "seems" wrong.
Don't get me started on pixel peeping. :D

But that's kind of odd, wish I could comment more on it but haven't gotten around to really taking a run at the .inc stuff, will soon though, once the Object stuff is done (Almost there).

Nice @ the map, only suggestion I have is changing the style or color of the lines between the planets so it pops more, they drown out in contrast to the background now.

Sytner said:
Looks good! Might not be anything to do with your changes but one thing I can notice is the font colour on the window title on your options window screenshots. It's hard to read with some of the themes due to the dark on dark.
Oh yeah, that too, forgot to mention it.
 
Mar 26, 2015
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#8
Sytner said:
Looks good! Might not be anything to do with your changes but one thing I can notice is the font colour on the window title on your options window screenshots. It's hard to read with some of the themes due to the dark on dark.
If you watch the video, I have not changed any of the palettes yet. I haven't dove into that portion. Right now I'm trying to get the edges done, rounded windows eliminated via texture first. Once I'm done with that I'll take on the .inc's *cries*.

The fonts though, that's all pallette...that's gonna be fun :)
 
Mar 26, 2015
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www.eqsanctum.com
#9
Timbab said:
eqsanctum said:
Problems I have to combat are the "comments" button in the community .inc that single button is off by 1 pixel hiding the edge of the button. The examine window .inc, it pushes the text up 2 pixels different than descriptions. Inventory window .inc selecting an item pushes up the text 1 pixel different than descriptions and PDA .inc selections pushes 1 pixel up. So far that's all that "seems" wrong.
Don't get me started on pixel peeping. :D

But that's kind of odd, wish I could comment more on it but haven't gotten around to really taking a run at the .inc stuff, will soon though, once the Object stuff is done (Almost there).

Nice @ the map, only suggestion I have is changing the style or color of the lines between the planets so it pops more, they drown out in contrast to the background now.
Ok so look at the picture below...
Datapad is correct, second window "-callaris-" is selecting an item in inventory, it's bumped one pixel, then the next window is examine, and its bumped 2 pixels. Then the next picture look at the comments block, it's like they didnt take into account the scroll bar.
On the map, any clue where the that is? It's animated, so its either ... god I hope it's just a texture like the mission terms or something...

 
Mar 26, 2015
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#10
Touched it up, and made the lines thicker and changed the color as well as bump the text size up from 13 to 15 on the planet names. Currently everything in that INC, text wise is based on the template, I'm going to hard edit the planetary fonts, so they're always a readable white or yellow.

A neat but at the same time annoying thing about those lines..... when I push this out later on in the future I'll get them closer to the planets adjust the rotation of the lines themselves and make them look a bit better.

Anyhow, those lines... so it calls a block in the inc for each segment of line. So, each segment had to be edited hehe, on top of that if you look closely at dathomir for example, there are 13 segments for the lines... every 4th segment is a repeating floater. So you could essentially do an infinite number of them with the assigned effector and make that line look like a perfect pulsing heart beat with no gaps.. Ask me if I'm going to do that right now though..... 

 

Timbab

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#11
Oh nice, you found it, hadn't had the mind to look at that stuff yet, but I'll try to see what could be the issue with the offset in the titles. Is this only if you manually change it? Or was this stock too? I ask because I haven't actually played SWG in forever. :p

Lines do look nice and it sounds good what you're planning. Really happy to see someone actually tackling XML in more depth! :)

Ideally I'd want to include visual .INC/.UI editors with the next SIE that should make the files at least a bit comprehensible/sorted.
 
Mar 26, 2015
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www.eqsanctum.com
#12
Timbab said:
Oh nice, you found it, hadn't had the mind to look at that stuff yet, but I'll try to see what could be the issue with the offset in the titles. Is this only if you manually change it? Or was this stock too? I ask because I haven't actually played SWG in forever. :p

Lines do look nice and it sounds good what you're planning. Really happy to see someone actually tackling XML in more depth! :)

Ideally I'd want to include visual .INC/.UI editors with the next SIE that should make the files at least a bit comprehensible/sorted.
Yeah the pixel hump is stock to. So is the box lead. It's gonna take some work for the xml editing. They didn't do it like they did in EQ that's for sure. 

Also do you guys know if there is signature checking in the client? Seems like sometimes it overwrites a save if you're in game with a stock file from a tre
 

Timbab

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#13
Curious.

I'll look into both when i get a chance.

But as far as I know, no on the second one, at least, never seen it in any other files.
 
Mar 26, 2015
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#14
Timbab said:
Curious.

I'll look into both when i get a chance.

But as far as I know, no on the second one, at least, never seen it in any other files.
Thanks man appreciate it :)

Better question is do you know a good XML editor that does beautification of the code and show table setups so I'm not killing myself doing this by hand rofl.