IvoryOasis
New Member
- Joined
- Jun 11, 2015
- Messages
- 3
So, I had an idea to add a strategy / empire building "mini game" on top of the existing SWG framework using the basic tools available.
I had a couple questions though on what the current systems can handle.
For example, can a mission reference another missions waypoint? (or a custom waypoint input by the player, so force a mission to be created using a certain waypoint)
Can a mission spawn in the world with no one nearby and resolve itself? ((For example, spawning a camp of rebels, and spawning some imperials to see if they destroy the NPCs).
Can missions get past the game wide limitation of 3 missions? (A special class of missions which are exempt?).
Can temporary zones which require overt status be created? (for example, creating a destroy mission that requires anyone nearby to be overt to enter).
I had a couple questions though on what the current systems can handle.
For example, can a mission reference another missions waypoint? (or a custom waypoint input by the player, so force a mission to be created using a certain waypoint)
Can a mission spawn in the world with no one nearby and resolve itself? ((For example, spawning a camp of rebels, and spawning some imperials to see if they destroy the NPCs).
Can missions get past the game wide limitation of 3 missions? (A special class of missions which are exempt?).
Can temporary zones which require overt status be created? (for example, creating a destroy mission that requires anyone nearby to be overt to enter).