Requesting new files or a way to fix the ones I have

octayn

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The official link for this mod is:
http://forum.modsource.org/index.php?topic=985.msg5518#msg5518

I'm getting a nasty flickering problem after loading it into SWG.
It loads fine, it's all there, but randomly flickers based on my view angle.

I've tried opening these dds files in photoshop, even saving them with different save settings, removing and adding transparancies, all kinds of different things, nothing has fixed it. I don't know why it's colliding with alot of other textures in the game.



You can see at the bottom the flickering I'm talking about, but it also makes some other textures in the game look like the matrix, terminals, other character/NPC models, they all look like grainy matrix rainbows.

You can see my original post at the SWGEmu forums: http://www.swgemu.com/forums/showthread.php?t=131799

I'd really like to figure out what's causing this, this mod makes the UI look so much better (imo).
 

Uli

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There is some shaders wrong I assume due to the glowing RIS armor, overall can't tell exactly.

Due to the mod not being created here for PreCU and was original made and designed with NGE in mind there is a slight lack of support, you need to try fix it yourself (which again I can only suggest removing Pixel and Vertex shaders as their maths is different in CU/NGE vs precu and cause graphical issues) or you need to wait for someone here to fix it for this version.

Another thing could be is the texture coordinates the files use could be off which also will cause this by reading random memory which doesn't translate well into in game.
 

octayn

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Uli said:
There is some shaders wrong I assume due to the glowing RIS armor, overall can't tell exactly.

Due to the mod not being created here for PreCU and was original made and designed with NGE in mind there is a slight lack of support, you need to try fix it yourself (which again I can only suggest removing Pixel and Vertex shaders as their maths is different in CU/NGE vs precu and cause graphical issues) or you need to wait for someone here to fix it for this version.

Another thing could be is the texture coordinates the files use could be off which also will cause this by reading random memory which doesn't translate well into in game.
It can't be the RIS armor as I've tried installing the UI by itself with no other mods and the issue still exists.

When it comes to pixel and vertex shaders, is there any documentation on this you can recommend me reading? When it comes to mods I'm more of an end user and don't know much about shaders and whatnot.

Also, is there some knowledgebase and or wiki I can review for limitations on these kind of things?

As far as coordinates go, would I collect that data from the client; finding the coordinates from the original texture stored in the tre file?

If I'm able to fix it, I will happily post it here for public use, making the game better in any way possible, I'm all about it.
 

Timbab

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Can you post the original source of what you dl'd? I don't have time right now, but if ya still have a problem with it, I can check it out in late May or in June.
 

Uli

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octayn said:
Uli said:
There is some shaders wrong I assume due to the glowing RIS armor, overall can't tell exactly.

Due to the mod not being created here for PreCU and was original made and designed with NGE in mind there is a slight lack of support, you need to try fix it yourself (which again I can only suggest removing Pixel and Vertex shaders as their maths is different in CU/NGE vs precu and cause graphical issues) or you need to wait for someone here to fix it for this version.

Another thing could be is the texture coordinates the files use could be off which also will cause this by reading random memory which doesn't translate well into in game.
It can't be the RIS armor as I've tried installing the UI by itself with no other mods and the issue still exists.

When it comes to pixel and vertex shaders, is there any documentation on this you can recommend me reading? When it comes to mods I'm more of an end user and don't know much about shaders and whatnot.

Also, is there some knowledgebase and or wiki I can review for limitations on these kind of things?

As far as coordinates go, would I collect that data from the client; finding the coordinates from the original texture stored in the tre file?

If I'm able to fix it, I will happily post it here for public use, making the game better in any way possible, I'm all about it.
I never stated it was the RIS armor, I commented how it had a weird glow which is normally only due to more recent Vertex and Pixel shaders, I don't know if there are any guides exactly, I did have one small one of editing the UI on the SWGEmu forums which explained the texture position stuff.

Deleting Vertex & Pixel Shader will fix the random glowing on RIS armor since I assume its not meant to be like that, as for fixing the UI need to open the .inc UI files and find what textures it uses and make sure it points to the right textures + Offsets.

Most likely be too complicated for a novice to do so might take a while before a working version is made either by yourself or one of us here. Time constraints OP.
 

octayn

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Oct 26, 2011
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[hr]
Uli said:
octayn said:
Uli said:
There is some shaders wrong I assume due to the glowing RIS armor, overall can't tell exactly.

Due to the mod not being created here for PreCU and was original made and designed with NGE in mind there is a slight lack of support, you need to try fix it yourself (which again I can only suggest removing Pixel and Vertex shaders as their maths is different in CU/NGE vs precu and cause graphical issues) or you need to wait for someone here to fix it for this version.

Another thing could be is the texture coordinates the files use could be off which also will cause this by reading random memory which doesn't translate well into in game.
It can't be the RIS armor as I've tried installing the UI by itself with no other mods and the issue still exists.

When it comes to pixel and vertex shaders, is there any documentation on this you can recommend me reading? When it comes to mods I'm more of an end user and don't know much about shaders and whatnot.

Also, is there some knowledgebase and or wiki I can review for limitations on these kind of things?

As far as coordinates go, would I collect that data from the client; finding the coordinates from the original texture stored in the tre file?

If I'm able to fix it, I will happily post it here for public use, making the game better in any way possible, I'm all about it.
I never stated it was the RIS armor, I commented how it had a weird glow which is normally only due to more recent Vertex and Pixel shaders, I don't know if there are any guides exactly, I did have one small one of editing the UI on the SWGEmu forums which explained the texture position stuff.

Deleting Vertex & Pixel Shader will fix the random glowing on RIS armor since I assume its not meant to be like that, as for fixing the UI need to open the .inc UI files and find what textures it uses and make sure it points to the right textures + Offsets.

Most likely be too complicated for a novice to do so might take a while before a working version is made either by yourself or one of us here. Time constraints OP.
The glow on the RIS is meant to be there, it isn't a glitch (I should have clarified that before posting this, wasn't thinking), I haven't had any issues with it yet. That mod is listed here: http://forum.modsource.org/index.php?topic=214.0

Everyone has to start somewhere, I'm sure I can do it knowing a little more about how it works.

Timbab said:
Can you post the original source of what you dl'd? I don't have time right now, but if ya still have a problem with it, I can check it out in late May or in June.
I've uploaded the files here: https://s3.amazonaws.com/personal005/SWG/Mods/ui.zip

I'm going to keep trying to fix it, but if you're able to have a crack at it and fix it before I figure out what I'm doing, all the more power to you. I just want to see it working :) (Just to clarify, it DOES work, it all loads, I can see the UI and everything, it just bugs out alot)

Thanks
 
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