After reading this very interesting information about resizing images http://www.imagemagick.org/Usage/resize/, I got to wondering if there would be a benefit to increasing the size of textures in SWG.
Obviously the best option is to replace or remake the textures, but I don't have the skill or time for that. The next best option is to increase the size while minimising blur or other unwanted artifacts. Once the best configuration settings are found, the conversion process can be scripted.
I'm willing to spend a decent chunk of time doubling or quadrupling the size of various (all?) textures using various upscaling algorithms. But is it worth it? I understand I am not adding new information or greater definition.
I imagine one place where it would be worth it is where a small texture is stretched over a larger area. Using a larger texture would result in less stretching.
Are there any thoughts on this idea?
I have a question too, is there any documentation regarding what textures are used in different "biomes" or areas? I can get an idea from the filenames, but I'm sure somebody has spent time on this already.
Obviously the best option is to replace or remake the textures, but I don't have the skill or time for that. The next best option is to increase the size while minimising blur or other unwanted artifacts. Once the best configuration settings are found, the conversion process can be scripted.
I'm willing to spend a decent chunk of time doubling or quadrupling the size of various (all?) textures using various upscaling algorithms. But is it worth it? I understand I am not adding new information or greater definition.
I imagine one place where it would be worth it is where a small texture is stretched over a larger area. Using a larger texture would result in less stretching.
Are there any thoughts on this idea?
I have a question too, is there any documentation regarding what textures are used in different "biomes" or areas? I can get an idea from the filenames, but I'm sure somebody has spent time on this already.