MechWarrior001
Member
- Joined
- Oct 13, 2010
- Messages
- 108
Required components:
The DS3D providers come in mssds3d.m3d and mssdx7.m3d. You can obtain these two provider files from other games that use MSS. Three of them that I know of are:
SWGEmu uses Miles 6.5e, SWKOTORII uses 6.5h and SW:EaW uses 6.6g. You can update Emu and KOTORII to use 6.6g by overwriting mss32.dll with EaW's version along with mssdsp.flt, mssmp3.asi and mssvoice.asi, but make backups just in-case.
You can find them in the miles folder located in the root game directory. Copy both or one of these two *.m3d files into the miles folder in the SWGEmu directory; The following providers should now be available:
And ta-da! SWG now has surround sound support! I've only tested using a 5.1 setup but theoretically any number of speakers should work.
Happy questing!
- mssds3d.m3d OR mssdx7.m3d
- SwgClientSetup_r.exe
- Creative ALchemy
The DS3D providers come in mssds3d.m3d and mssdx7.m3d. You can obtain these two provider files from other games that use MSS. Three of them that I know of are:
- Star Wars: Empire at War
- Star Wars: Knights of the Old Republic II: The Sith Lords
- Planetside 1
SWGEmu uses Miles 6.5e, SWKOTORII uses 6.5h and SW:EaW uses 6.6g. You can update Emu and KOTORII to use 6.6g by overwriting mss32.dll with EaW's version along with mssdsp.flt, mssmp3.asi and mssvoice.asi, but make backups just in-case.
You can find them in the miles folder located in the root game directory. Copy both or one of these two *.m3d files into the miles folder in the SWGEmu directory; The following providers should now be available:
- DirectSound3D Software Emulation (mssds3d.m3d)
- DirectSound3D Hardware Support (mssds3d.m3d)
- DirectSound3D 7+ Software - Pan and Volume (mssdx7.m3d)
- DirectSound3D 7+ Software - Light HRTF (mssdx7.m3d)
- DirectSound3D 7+ Software - Full HRTF (mssdx7.m3d)
And ta-da! SWG now has surround sound support! I've only tested using a 5.1 setup but theoretically any number of speakers should work.
Happy questing!