Hello and happy New Year
Is there any way to extract height and texturing information for SWG terrains from client? Right now I use my own tool (based on server emulators code, both from SWGEmu and SWGAnh) to parse .trn file and create heightmaps for import in UE4 (it's World Composition tool allows to create gigantic landscapes), it looks similar (for Tatooine, for ex) but got some visual distortions, that do not exists in original SWG. It looks like server-side code of terrain processor do not reproduce client algorithm to it's best. It suffice for server tasks, but not for visualization...
some screenshots to illustrate it are below
Remaked:
[ATTACHMENT NOT FOUND]
Original
[ATTACHMENT NOT FOUND]
Dennis
Is there any way to extract height and texturing information for SWG terrains from client? Right now I use my own tool (based on server emulators code, both from SWGEmu and SWGAnh) to parse .trn file and create heightmaps for import in UE4 (it's World Composition tool allows to create gigantic landscapes), it looks similar (for Tatooine, for ex) but got some visual distortions, that do not exists in original SWG. It looks like server-side code of terrain processor do not reproduce client algorithm to it's best. It suffice for server tasks, but not for visualization...
some screenshots to illustrate it are below
Remaked:
[ATTACHMENT NOT FOUND]
Original
[ATTACHMENT NOT FOUND]
Dennis