Texture guide missing?

slava

New Member
Jan 29, 2018
1
0
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#1
Hi there,

Old SWG modder from back in the day. During Live, I remember retexturing the Rebel trooper helmet and made it equippable through a replacement, but since it's been years, I've forgotten a lot about the mechanics of texturing in SWG. It seems the texture guide leads to a dead link; does anyone have it saved by chance? I just need a refresher on how to export and import textures from/into SWG.

My vision for my first project is to re-texture the regular Stormtrooper armour into a 'worn' variant, not as extensive as the 'battle damaged' one available during NGE, but a bit more lived in. If anyone can provide a brief refresher on pulling the correct texture files and re-introducing them to the game, I'd be really grateful. Cheers.
 
Nov 14, 2018
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#2
Hate to necro, but this one needs an answer.

I'm wondering, specifically, why some DDS files open properly and others don't. I use gimp 2.8 with dds plugin and am having errors with some files.... like razor_cat.dds , whereas others open fine, like razor_cat_tail.dds
 

Sytner

Administrator
Staff member
Administrator
Moderator
Sep 18, 2010
382
21
38
#3
There's no explanation for that particular case I can think of unless you just have corrupt .tre files. Both razor_cat.dds and razor_cat_tail.dds use the same compression, so it shouldn't be a plugin issue.