I'm not going to do another fancy quote post lol, CBA!
Anyway you've taken a lot of my previous post in the wrong context. Of course adding content can't be stopped and is encouraged. My main point is if its all shared then no server is going to have their own unique attraction.
As for filtering people out. Its open source, sure any noob is free to download and compile a server and add whatever they please. (which if you look at recent commits to the OR is a lot easier now, E.G. add one line to a script to enable a new planet as long as its in the TRE's etc.) Other than adding new game systems which would obviously require a lot of server-side stuff, most other additions for example items, planets, vehicles etc can all be done with scripts in a few minutes. It actually takes longer to prepare the client-side files.
Anyway my point there wasn't to disallow people from using servers or discourage them, all I'm saying is if they dont have the skills, team, finances or commitment to host a community then they should do the same as everyone else in that boat, choose one of the many communities that are out there and settle down. Obviously they'll no doubt visit multiple servers before settling, and they'll decide according to whats on that server. If we have a cloud with content and freebies then they're all going to feel the same, and in that case everyone might as well flock to one place. In short, those hosting a server have to work to make it outstanding any unique.
To be honest when it comes to future content, one coder and one client developer or modding veteran would suffice for the average community to come up with their own additions. The real need is artists. If someone puts the time in to get a server up, pay for a site and dedicated box then I have to assume they either know, or can track down a few people with the skills to constitute this small team. But like I said artists are the bigger issue.
Offering advice is fine or even a list of modders willing to work with a community, but hosting a bank of freebies eliminates the challenge and fun for those building a community.
As for offering server-side stuff and support on here, I'm not even going to go into that anymore lol, I already made my point on that in the last post and it wont change, unless the site changes name to SWGEmu.com.
Oh and no worries about getting back on board Davin, we want as many as we can get.
If all the current devs commit, which as far as I'm aware most of them have, and then if you come back that puts us on 13 developers I believe, along with 10 or so artists I've recruited. This stuff hasn't even been revealed yet and we already have a team good enough to put SOE to shame.