MechWarrior001
Member
- Joined
- Oct 13, 2010
- Messages
- 108
After some testing I found that SWG will work with PS3.0, but it might not necessarily produce the desired effect.
Compiling water_pass2_ps20 to a ps_3_0 target did not crash the game, but water did not render.
It might be possible to fully utilize PS3.0 if the shaders are rewritten, but at the least it should not cause a crash for simple re-compiles.
EDIT:
ps_2_b is the highest version that will render without rewriting the shader (at-least for water).
Compiling water_pass2_ps20 to a ps_3_0 target did not crash the game, but water did not render.
It might be possible to fully utilize PS3.0 if the shaders are rewritten, but at the least it should not cause a crash for simple re-compiles.
EDIT:
ps_2_b is the highest version that will render without rewriting the shader (at-least for water).