Just put the folder and files in the game install folder youre using they will over ride the tresduffstone said:possible, but doubtful. I can set my admin char to "/setspeed 100" and zoom across the planet in seconds with zero rubber banding. but if I increase the speed on a speeder by +1 to an integer, I get rubber banding so bad I can't get anywhere. Increase the speed by +2 and the speeder doesn't move at all.
I wish there was a quicker way of testing, a way to reload .tre data or something. makes trial and error testing a pain. Not bitching, just wishing.
-Duff
When you're modding your speeder velocities, are you also adding that file back up to your server? If you're only working client side, the server likely is detecting it as a speed hack.duffstone said:possible, but doubtful. I can set my admin char to "/setspeed 100" and zoom across the planet in seconds with zero rubber banding. but if I increase the speed on a speeder by +1 to an integer, I get rubber banding so bad I can't get anywhere. Increase the speed by +2 and the speeder doesn't move at all.
I wish there was a quicker way of testing, a way to reload .tre data or something. makes trial and error testing a pain. Not bitching, just wishing.
-Duff
Exactly. Using admin commands is expected by the server, but when a client speed doesnt match the server's expectation, you will encounter issues.Halyn said:When you're modding your speeder velocities, are you also adding that file back up to your server? If you're only working client side, the server likely is detecting it as a speed hack.duffstone said:possible, but doubtful. I can set my admin char to "/setspeed 100" and zoom across the planet in seconds with zero rubber banding. but if I increase the speed on a speeder by +1 to an integer, I get rubber banding so bad I can't get anywhere. Increase the speed by +2 and the speeder doesn't move at all.
I wish there was a quicker way of testing, a way to reload .tre data or something. makes trial and error testing a pain. Not bitching, just wishing.
-Duff
I'm doing this at the server level, however it's not changing anything when I spawn a new vehicle. I've updated all speeds and did a build on the server. Started it up and all of my changes so far are working except the speeds.duffstone said:Ok, I got back this and it works fine. the secret is that you have to delete an existing speeder, and regenerate it with the new settings. kind of a pain on a production server, but on a test / single play it's not bad. I now have my barc speeding along at 27,19 speed.
couple items learned. the two numbers have to be increased together by the same amount. I have no idea what they do, but if I only increase on of them, core3 won't start. I also used the below template in the iff editor to make them easier to use
string[category]
byte
byte
byte
byte
byte
byte
float[num1]
byte
byte
float[num2]
You need to load duffstones template into SIE and modify the .iff file for the speeder. Once you have done that repackage back into a tre file and make sure it is loaded on both the server side and client side otherwise you will get issues like the vehicle just rubberbanding back and forth.textony said:I'm doing this at the server level, however it's not changing anything when I spawn a new vehicle. I've updated all speeds and did a build on the server. Started it up and all of my changes so far are working except the speeds.
I'm very new to this so I'm likely missing something obvious. Any ideas?
-T
Thanks so much! I'm on day 2 of trying to mod this stuff. So I'm using the guides. Just using them poorly while I learn.gyrantol said:You need to load duffstones template into SIE and modify the .iff file for the speeder. Once you have done that repackage back into a tre file and make sure it is loaded on both the server side and client side otherwise you will get issues like the vehicle just rubberbanding back and forth.textony said:I'm doing this at the server level, however it's not changing anything when I spawn a new vehicle. I've updated all speeds and did a build on the server. Started it up and all of my changes so far are working except the speeds.
I'm very new to this so I'm likely missing something obvious. Any ideas?
-T
see screenshot attached...
Gyrantol, I appreciate your help so far.gyrantol said:You need to load duffstones template into SIE and modify the .iff file for the speeder. Once you have done that repackage back into a tre file and make sure it is loaded on both the server side and client side otherwise you will get issues like the vehicle just rubberbanding back and forth.textony said:I'm doing this at the server level, however it's not changing anything when I spawn a new vehicle. I've updated all speeds and did a build on the server. Started it up and all of my changes so far are working except the speeds.
I'm very new to this so I'm likely missing something obvious. Any ideas?
-T
see screenshot attached...