It lets you bias the level of detail for terrain nodes. A terrain node with lots of height variation will look comparatively less detailed at a particular LOD than one with little variation as the vertices are further apart. So with this option enabled, nodes with a large dy should get subdivided sooner than the default scheme which is only based on distance from camera.gozzar said:what does useHeightBias do ? (true or false is the option, on/off) can be found in cfg (swgemu_machineoptions.iff) when you use settings overrider 2.0
Well no it changes the LOD selection at all distances not only far.gozzar said:ok so a more detailed far-view. ty