Whatever can fix flora

ethantokes85

New Member
Non-collidable flora being on the same rendering layer as skills. In reshade when I use REST to target specific layers of the rendering pipeline, flora and skills occupy all the same rendering layers, making it impossible for me to have global illumination and reflections that effect the ground and skills, but NOT clip through the flora. It is effectively impossible to create a "mask" via REST for grass in this game like you can in every other game I have encountered because of this. If anyone would know how to fix this, please, I am all ears.
 
About the closest thing I could find was going to the Statistics tab of Reshade, scrolling down through all of the textures it shows as in-use, finding the one that the AO is bleeding through, and then clicking the "Preview original" option.

In my case the offending texture is V__MXAO_colortex, which is a pass of the iMMERSE MXAO shader, which bleeds into the UI. See the difference in the radar in the following pic:
 
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