ethantokes85
New Member
- Joined
- Mar 24, 2025
- Messages
- 2
Non-collidable flora being on the same rendering layer as skills. In reshade when I use REST to target specific layers of the rendering pipeline, flora and skills occupy all the same rendering layers, making it impossible for me to have global illumination and reflections that effect the ground and skills, but NOT clip through the flora. It is effectively impossible to create a "mask" via REST for grass in this game like you can in every other game I have encountered because of this. If anyone would know how to fix this, please, I am all ears.