To create striking and atmospheric scenes in level design, one needs to be able to utilize customized and specific lighting. SWG is capable of extensive lighting options, but every light needs to be created as a file before it can be implemented into a scene. This pack introduces new lighting...
In order for certain appearances in the game to be customizable, it needs to have an entry in the Asset Customization Manager file. Without the correct references, the asset will never be customizable, and remain a static color no matter what. This patcher takes in variables provided by a...
While working on creating new planets and revisiting existing planets in Dark Rebellion, I have become a bit dismayed at the lack of variety for the structures provided. Particularly, Naboo has a very one-note when it comes to its building designs. Every building has a roof covered in patina...
asset
building
buildings
color
content
copper
filler
housing
interior
naboo
player
player housing
retexture
server
server-only
server-side
snapshot
structure
structures
variety