editor

  1. Borrie BoBaka

    Borrie's Slot Definition File Editor 1.0

    This tool allows you to open, edit, and save slot_definition.iff files. HOW TO USE: Open a slot definition file, and click on the definition you wish to edit on the left side list. You can then edit the attributes of the slot on the fly. Save the file when you're done. INSTALLATION: Extract...
  2. Borrie BoBaka

    Borrie's FLR Collision Editor 1.1

    This tool allows you to edit 'FLR' files, which is the format used to handle collision data for structures and complex objects that have specific mesh-based collision data. This can range from gates, bridges, platforms, POBs, and much more. Because of the unique way collisions are formatted in...
  3. Borrie BoBaka

    Borrie's Skeleton (SKT) Editor 1.0

    The Skeleton files (SKT) in SWG are compiled in such a way that editing them in SIE can be difficult. While a proper plugin for a model editor would be more appropriate, sometimes it is simply easier and more accessible to use a simple tool like this to adjust a value of a rotation, position, or...
  4. Borrie BoBaka

    Borrie's NPC Maker Tools 1.0

    This tool and command combo allows you to take the visual appearance of a player character in SWGEmu, and convert it into a CDF file that can be used to customize and dress NPCs in the game. Your clothing, its colorization, your character's colors, facial settings, and physical attributes will...
  5. Borrie BoBaka

    ServerObjects.Lua Maker 1.0

    This little tool generates a "serverobjects.lua" file for every lua file it encounters in the directory it is placed in, with an optional parameter to add for subdirectories. To use, place the EXE into the folder you want to generate a "serverobjects.lua" file, and click the button to...
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