drdax said:Love it! going to down load it and update... I am losing in-game time thanks to you! LOL
Just downloaded it - it's fine - thanks!Sytner said:For about 30 minutes there was a broken version uploaded - anyone that got it in that time after my post should redownload (sorry).
SIE only does client side files, but I am working on a MTG Toolbox (Well, it's delayed constantly due to inactivity) that'll handle a lot of memory stuff, it's near ready for a bunch of stuff, so I can look into adding an camera offset if you want.lordvenom said:Wow this is quite impressive. Having been manipulating all the files manually with tre explorer and hex editors, I feel like a bumbling fool. I've lurked these forums for years but never seen this post --derp.
Thanks Synter, this is amazing.
edit:
Also, I've still been looking for a way to modify the camera position if anyone has any suggestions. I was thinking of writing an external tool, if I need to change memory; but it would be really cool if we could OLLYDBG some values into the .cfg files to get serveral different camera styles (i.e., over the shoulder).
I know the pre-cu engine doesn't have pure support for that function and it was later released, but I believe you guys are more experienced handling the client, that I doubt it would take you guys long at all to figure out.
If you open up settings.lua, you'll find two options that should help you:browsebot said:Does anyone have a stand-alone text-GUI (non-graphical) version of an IFF Editor that can edit the non-graphical IFF files, such as when making mods like Clear Skies that only edit the non-graphical planetary IFF files? Reason I ask is because my computer, specifically my video card, does not meet the compatibility requirement of "DirectX 11 compatible GPU with Shader Model 4.1 or greater" in order to use the graphical interface contained in "Sytner's IFF Editor 3". My computer can run and play SWG just fine, but it just can't handle the graphical interface requirement of that particular tool.
Does anyone have a non-graphical version of the IFF Editor please? I'm only looking to be able to edit the non-graphical IFF files. I'm totally willing to use old/deprecated tools as long as they can simply edit the IFF text files with the data in columns like TreExplorer displays. I tried using TreExplorer to edit IFF Files, but the IFF Editor window wouldn't even open on the version of TreExplorer I found. Thanks in advance if anyone can help.
Just a quick followup. Your solution worked perfectly! Everything works fine now with no errors. Thanks so much for your help, Sytner, and all that you have done for the SWG community.Sytner said:If you open up settings.lua, you'll find two options that should help you:browsebot said:Does anyone have a stand-alone text-GUI (non-graphical) version of an IFF Editor that can edit the non-graphical IFF files, such as when making mods like Clear Skies that only edit the non-graphical planetary IFF files? Reason I ask is because my computer, specifically my video card, does not meet the compatibility requirement of "DirectX 11 compatible GPU with Shader Model 4.1 or greater" in order to use the graphical interface contained in "Sytner's IFF Editor 3". My computer can run and play SWG just fine, but it just can't handle the graphical interface requirement of that particular tool.
Does anyone have a non-graphical version of the IFF Editor please? I'm only looking to be able to edit the non-graphical IFF files. I'm totally willing to use old/deprecated tools as long as they can simply edit the IFF text files with the data in columns like TreExplorer displays. I tried using TreExplorer to edit IFF Files, but the IFF Editor window wouldn't even open on the version of TreExplorer I found. Thanks in advance if anyone can help.
enableRenderer = true
useSoftwareRenderer = false
If you want the graphics but don't have a compatible GPU you can set software renderer to true. If you want to turn them off completely then set enableRenderer to false.
I should add this info to the OP really.
If you're doing server side work, then yes, you need to put it back into a .TRE archive that then is both on the server and the client.Scanlon21 said:Forgive the newbishness please, but let's say you've just edited a datatable, and have hit the save button. Does this now have to be imported back in or is this handled automatically? You edited a huge data table and how does it get implemented into the TRE files it was extracted from for use?