About SIE

Sytner

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I'll try bug Timbab to come answer this, I'm not that familiar with the snapshot editor.
 

42yen

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Nov 19, 2017
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So - complete nub question...

I can not get the tool to load/run.

Neither as admin or just by double clicking.

Thoughts?
 

drdax

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Jun 11, 2015
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132
Feature Ask : Terrain Map viewer like the .WS editor map

#1 : Map view of shapes : like the .WS editor feature
It would be great to see shape outlines at least, even in black and white so we can see the relative positions .. it would look like overlapping outline of the circles, polygons, squares, lines, ect... .. and zoom in and out.

#2: Selectable objects :like the .WS editor feature
Select on map to highlight the associated object and the inverse, that would be great too.

Those two features would greatly help understand the related shapes and allow more fine tuning.

Bonus Ask
#3: Terrain Viewer:
Actual terrain viewer in a "Top Down" would be so awesome with planet view with zoom to 128m or lower if possible.

Thanks for the tool features we have now - love to understand if something like these features are coming.
 

drdax

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Jun 11, 2015
Messages
132
42yen said:
So - complete nub question...

I can not get the tool to load/run.

Neither as admin or just by double clicking.

Thoughts?

--------------------------------------------------
Hi, did you make sure it is located in your SWG game directory? Review the slocal.cfg settings if you have a custom client setup ( the package  checks only for the base TRE files, you have to add like swglive,cfg to run those).  Also you can uninstall - delete it and install again checking where it goes.
 

Sytner

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drdax said:
Feature Ask : Terrain Map viewer like the .WS editor map

#1 : Map view of shapes : like the .WS editor feature
It would be great to see shape outlines at least, even in black and white so we can see the relative positions .. it would look like overlapping outline of the circles, polygons, squares, lines, ect... .. and zoom in and out.

#2: Selectable objects :like the .WS editor feature
Select on map to highlight the associated object  and the inverse, that would be great too.

Those two features would greatly help  understand the related shapes and allow more fine tuning.

Bonus Ask
#3: Terrain Viewer:
Actual terrain viewer in a "Top Down" would be so awesome with planet view with zoom to 128m or lower if possible.

Thanks for the tool features we have now - love to understand if something like these features are coming.
All of these things will be in the world builder.
 

Morbideus

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Joined
Dec 18, 2017
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1
SIE LINUX?

Hello and appropiately happy holidays to all,

I am running a linux box and use wine to run .exe files. Usually I can dig the internet and locate a tutorial on "how to get X running on linux" but I am getting nothing linux related in my searches concerning SIE.

Surely someone is running this on wine in linux and can point me to a know-how. I blame Internet filters and bubbles, not being lazy here.

I need to get SIE working pls help.

Thank you for these amazing tools!

M
 

tosc

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Jun 2, 2018
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I was able to use this tool to edit the skills.iff tool, thank you, but now I need to add that file to a .tre file. Someone said I can use SIE to do this, but I don't know if I can or not. If I can, I cannot figure out how to embed it. If I can't, then is there a tool that some someone recommends for making your own .tre files?
 

gyrantol

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Joined
Jan 16, 2015
Messages
127
extract all the files from the existing .tre file to a folder on your desktop. Add the changed file to that folder and then use the SIE tool to create a new .tre from that folder. You will find that under TOC/Tree Builder, create tre from directory on disk
 

Trabelak

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Apr 4, 2018
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I was wondering if you would be willing to share the source for the IFF Editor? I am currently working on a IDE for SWG ( with IFF file / lua / cpp error checking ). I want to take the magic string matching down a notch. I would love to do this as an addition to Sytner's if possible.
 

Timbab

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Very good chance the new 'version' or updated, whenever I get around to finishing it will have an open code base. A lot of work went into that with that mindset already anyway when I created a new project for it. When that will happen, I can't really say right now, as I got too many things going at once with SWG at the moment and I'm behind on all of them.
 

Trabelak

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Apr 4, 2018
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Anything I can do to help? I am a decent developer, and working on this has peaked my interest.
 

Timbab

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Appreciate the offer, but not right at this moment, as it's mostly just cleanup, a lot of refactoring, etc.

Once that is done, the code base will most likely be open, any external work from there forth, especially new stuff, would be very neat though.
 

netyoda

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Oct 18, 2017
Messages
34
If I have a small modification to one of the SIE templates, is this the place to post it?
 

netyoda

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Oct 18, 2017
Messages
34
MGRP_0000_MFAM_DATA

// Multifractal family
int[Family ID]
string[Family Name]
string[Displacement Map Path]
 

Ydern

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Aug 13, 2020
Messages
5
Hi, the link for templates in the first post of this thread are dead. Do you know where we can download them?
 

Viaron

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Jul 13, 2012
Messages
189
Didn't see floors and needed them today so I wrote them, here they are (appearance/collision/*.flr)

FLOR_0006_VERT
Code:
// META(CHUNKID:FLOR)

int[Vertices Count]
vec3[Vertex, -1]
FLOR_0006_TRIS
Code:
// META(CHUNKID:FLOR)

struct[triangles]{vec3[Normal]int[Edge 1 Type]int[Edge 2 Type]int[Edge 3 Type]bool[Is Fallthrough]int[PartTag]int[Edge 1 Portal ID]int[Edge 2 Portal ID]int[Edge 3 Portal ID]}
int[TriangleCount]
triangles[Triangle, TriangleCount]

// note: Normals are inverted in version <= 0006
// note: Portal ID = -1 if triangle isn't attached to a portal boundary
BTRE_0000_NODS
Code:
// META(CHUNKID:FLOR)

struct{[FlatNode]vec3[Max Box Tree Extents],vec3[Min Box Tree Extents],int[Index],int[userId],int[indexA],int[indexB]}
int[FlatNodeCount]
FlatNode[Flat Node, FlatNodeCount]
FLOR_0006_BEDG
Code:
// META(CHUNKID:FLOR)

struct[Edges]{int[TriangleID],int[edgeID],bool[isCrossable]}
int[EdgeCount]
Edges[Edge, EdgeCount]
 
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