Fixing Belts

Timbab

Administrator
Staff member
Administrator
Oct 6, 2010
1,018
17
38
28
Magna Germania
#21
DavinFelth said:
Timbab said:
Yeah it's down sadly, Davin hasn't put it back up and I don't got a backup, been planning to create a new one for a while, he has the backup of the old information. I'm going at it blindly.
Sorry for the unrelated post but I had no idea anyone had any use for the wiki, at the time I changed hosts it hadn't been edited in a long time and a lot of the info on there was sketchy at best (besides the work Charina put in) and it seemed like it may just be splitting up work on figuring out file types. I do still have the backup though so I'll try and restore it soon. If it doesn't happen just keep poking me, I'll get to it eventually (lazy...). :)
Haha, awesome. I was gonna put up a new wikia soon and message you about it, if you wanted to implement it on MTG, but bringing up the old one is even better.

Yeah most info is probably pretty iffy, but I'll go over it all and delete the false stuff (to my knowledge) and expand on it. Learned a bunch in the past few months.
 
Jun 18, 2013
37
0
6
34
tarkin.org
#22
When this fix is finished, and when the day finally comes that independent servers will be allowed to push client patches through, would you allow this package to be distributed that way? Jumping the gun a bit here, I know, I just think a fix to something so broken is such an important thing for all players to have.
 

Timbab

Administrator
Staff member
Administrator
Oct 6, 2010
1,018
17
38
28
Magna Germania
#23
Oh yeah, no doubt, this along with other things. That's my ultimate goal for client stuff, besides content.

Looked a bit into MGN, but been busy on the .PRT tool, had to rewrite it a couple of times because my head was utterly unfocused the past few weeks.

Wish there were more rules you could push through, don't think there is a controller in the .tre files that determines what a robe or a jacket is, meaning, if I could create a new classification unique to certain jackets and stuff, you could push the mesh in such a way that it appears to be under the jacket and not breaking through.

Pretty sure it's in the .exe, but hm, might look into it in the future, maybe it's slot bound or something, but never saw any link for armor or any specific item.