How Do I Load A TRE File ServerSide?

Decone

New Member
Jul 10, 2016
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#1
Finally, after discovering my wrongs from months back on MMOCOREORB I can now modify LUAs to make baby Acklays and more. Now I want to accomplish the task of adding new species to my server. I can load it client side, but it's useless until you add it serverside. I really have no clue what to do right now. Any help is appreciated!
 

Decone

New Member
Jul 10, 2016
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#4
Thanks both of you! I managed to get Species.TRE loaded into my server! How do I load the races.h file, the cpp files, and the player luas? Once these are down, it should be set! Thanks!
 
Jan 19, 2016
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#5
Gosh, it's been a while since I've done a server-side mod, buut, if I recall those are just files located in your server directory in different places that will need to be replaced. Maybe a server modder can help you a little bit more.
 
Jan 16, 2015
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#6
Since the species mod came out the cpp files may have changed. If you are using the Zonamadev VM there is a program in there called meld. Use that to carefully merge in the code from the new files the the existing ones. Take a snapshot so if it messes up you can revert easily.
 

Decone

New Member
Jul 10, 2016
7
0
1
#7
I successfully got the luas in and can load the characters, but they get stuck in the loading screen and crash the server. I believe you were as the cpp files do seem to give errors which result in build failure. Luckily I do have the original cpps on a different server I made. How do I carefully merge the two?